diff options
Diffstat (limited to 'include/lv2/atom')
-rw-r--r-- | include/lv2/atom/atom.h | 260 | ||||
-rw-r--r-- | include/lv2/atom/forge.h | 683 | ||||
-rw-r--r-- | include/lv2/atom/util.h | 523 |
3 files changed, 1466 insertions, 0 deletions
diff --git a/include/lv2/atom/atom.h b/include/lv2/atom/atom.h new file mode 100644 index 0000000..b090c1e --- /dev/null +++ b/include/lv2/atom/atom.h @@ -0,0 +1,260 @@ +/* + Copyright 2008-2016 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +#ifndef LV2_ATOM_H +#define LV2_ATOM_H + +/** + @defgroup atom Atom + @ingroup lv2 + + A generic value container and several data types. + + See <http://lv2plug.in/ns/ext/atom> for details. + + @{ +*/ + +#include <stdint.h> + +// clang-format off + +#define LV2_ATOM_URI "http://lv2plug.in/ns/ext/atom" ///< http://lv2plug.in/ns/ext/atom +#define LV2_ATOM_PREFIX LV2_ATOM_URI "#" ///< http://lv2plug.in/ns/ext/atom# + +#define LV2_ATOM__Atom LV2_ATOM_PREFIX "Atom" ///< http://lv2plug.in/ns/ext/atom#Atom +#define LV2_ATOM__AtomPort LV2_ATOM_PREFIX "AtomPort" ///< http://lv2plug.in/ns/ext/atom#AtomPort +#define LV2_ATOM__Blank LV2_ATOM_PREFIX "Blank" ///< http://lv2plug.in/ns/ext/atom#Blank +#define LV2_ATOM__Bool LV2_ATOM_PREFIX "Bool" ///< http://lv2plug.in/ns/ext/atom#Bool +#define LV2_ATOM__Chunk LV2_ATOM_PREFIX "Chunk" ///< http://lv2plug.in/ns/ext/atom#Chunk +#define LV2_ATOM__Double LV2_ATOM_PREFIX "Double" ///< http://lv2plug.in/ns/ext/atom#Double +#define LV2_ATOM__Event LV2_ATOM_PREFIX "Event" ///< http://lv2plug.in/ns/ext/atom#Event +#define LV2_ATOM__Float LV2_ATOM_PREFIX "Float" ///< http://lv2plug.in/ns/ext/atom#Float +#define LV2_ATOM__Int LV2_ATOM_PREFIX "Int" ///< http://lv2plug.in/ns/ext/atom#Int +#define LV2_ATOM__Literal LV2_ATOM_PREFIX "Literal" ///< http://lv2plug.in/ns/ext/atom#Literal +#define LV2_ATOM__Long LV2_ATOM_PREFIX "Long" ///< http://lv2plug.in/ns/ext/atom#Long +#define LV2_ATOM__Number LV2_ATOM_PREFIX "Number" ///< http://lv2plug.in/ns/ext/atom#Number +#define LV2_ATOM__Object LV2_ATOM_PREFIX "Object" ///< http://lv2plug.in/ns/ext/atom#Object +#define LV2_ATOM__Path LV2_ATOM_PREFIX "Path" ///< http://lv2plug.in/ns/ext/atom#Path +#define LV2_ATOM__Property LV2_ATOM_PREFIX "Property" ///< http://lv2plug.in/ns/ext/atom#Property +#define LV2_ATOM__Resource LV2_ATOM_PREFIX "Resource" ///< http://lv2plug.in/ns/ext/atom#Resource +#define LV2_ATOM__Sequence LV2_ATOM_PREFIX "Sequence" ///< http://lv2plug.in/ns/ext/atom#Sequence +#define LV2_ATOM__Sound LV2_ATOM_PREFIX "Sound" ///< http://lv2plug.in/ns/ext/atom#Sound +#define LV2_ATOM__String LV2_ATOM_PREFIX "String" ///< http://lv2plug.in/ns/ext/atom#String +#define LV2_ATOM__Tuple LV2_ATOM_PREFIX "Tuple" ///< http://lv2plug.in/ns/ext/atom#Tuple +#define LV2_ATOM__URI LV2_ATOM_PREFIX "URI" ///< http://lv2plug.in/ns/ext/atom#URI +#define LV2_ATOM__URID LV2_ATOM_PREFIX "URID" ///< http://lv2plug.in/ns/ext/atom#URID +#define LV2_ATOM__Vector LV2_ATOM_PREFIX "Vector" ///< http://lv2plug.in/ns/ext/atom#Vector +#define LV2_ATOM__atomTransfer LV2_ATOM_PREFIX "atomTransfer" ///< http://lv2plug.in/ns/ext/atom#atomTransfer +#define LV2_ATOM__beatTime LV2_ATOM_PREFIX "beatTime" ///< http://lv2plug.in/ns/ext/atom#beatTime +#define LV2_ATOM__bufferType LV2_ATOM_PREFIX "bufferType" ///< http://lv2plug.in/ns/ext/atom#bufferType +#define LV2_ATOM__childType LV2_ATOM_PREFIX "childType" ///< http://lv2plug.in/ns/ext/atom#childType +#define LV2_ATOM__eventTransfer LV2_ATOM_PREFIX "eventTransfer" ///< http://lv2plug.in/ns/ext/atom#eventTransfer +#define LV2_ATOM__frameTime LV2_ATOM_PREFIX "frameTime" ///< http://lv2plug.in/ns/ext/atom#frameTime +#define LV2_ATOM__supports LV2_ATOM_PREFIX "supports" ///< http://lv2plug.in/ns/ext/atom#supports +#define LV2_ATOM__timeUnit LV2_ATOM_PREFIX "timeUnit" ///< http://lv2plug.in/ns/ext/atom#timeUnit + +// clang-format on + +#define LV2_ATOM_REFERENCE_TYPE 0 ///< The special type for a reference atom + +#ifdef __cplusplus +extern "C" { +#endif + +/** @cond */ +/** This expression will fail to compile if double does not fit in 64 bits. */ +typedef char lv2_atom_assert_double_fits_in_64_bits + [((sizeof(double) <= sizeof(uint64_t)) * 2) - 1]; +/** @endcond */ + +/** + Return a pointer to the contents of an Atom. The "contents" of an atom + is the data past the complete type-specific header. + @param type The type of the atom, for example LV2_Atom_String. + @param atom A variable-sized atom. +*/ +#define LV2_ATOM_CONTENTS(type, atom) ((void*)((uint8_t*)(atom) + sizeof(type))) + +/** + Const version of LV2_ATOM_CONTENTS. +*/ +#define LV2_ATOM_CONTENTS_CONST(type, atom) \ + ((const void*)((const uint8_t*)(atom) + sizeof(type))) + +/** + Return a pointer to the body of an Atom. The "body" of an atom is the + data just past the LV2_Atom head (i.e. the same offset for all types). +*/ +#define LV2_ATOM_BODY(atom) LV2_ATOM_CONTENTS(LV2_Atom, atom) + +/** + Const version of LV2_ATOM_BODY. +*/ +#define LV2_ATOM_BODY_CONST(atom) LV2_ATOM_CONTENTS_CONST(LV2_Atom, atom) + +/** The header of an atom:Atom. */ +typedef struct { + uint32_t size; /**< Size in bytes, not including type and size. */ + uint32_t type; /**< Type of this atom (mapped URI). */ +} LV2_Atom; + +/** An atom:Int or atom:Bool. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + int32_t body; /**< Integer value. */ +} LV2_Atom_Int; + +/** An atom:Long. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + int64_t body; /**< Integer value. */ +} LV2_Atom_Long; + +/** An atom:Float. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + float body; /**< Floating point value. */ +} LV2_Atom_Float; + +/** An atom:Double. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + double body; /**< Floating point value. */ +} LV2_Atom_Double; + +/** An atom:Bool. May be cast to LV2_Atom. */ +typedef LV2_Atom_Int LV2_Atom_Bool; + +/** An atom:URID. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + uint32_t body; /**< URID. */ +} LV2_Atom_URID; + +/** An atom:String. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + /* Contents (a null-terminated UTF-8 string) follow here. */ +} LV2_Atom_String; + +/** The body of an atom:Literal. */ +typedef struct { + uint32_t datatype; /**< Datatype URID. */ + uint32_t lang; /**< Language URID. */ + /* Contents (a null-terminated UTF-8 string) follow here. */ +} LV2_Atom_Literal_Body; + +/** An atom:Literal. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + LV2_Atom_Literal_Body body; /**< Body. */ +} LV2_Atom_Literal; + +/** An atom:Tuple. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + /* Contents (a series of complete atoms) follow here. */ +} LV2_Atom_Tuple; + +/** The body of an atom:Vector. */ +typedef struct { + uint32_t child_size; /**< The size of each element in the vector. */ + uint32_t child_type; /**< The type of each element in the vector. */ + /* Contents (a series of packed atom bodies) follow here. */ +} LV2_Atom_Vector_Body; + +/** An atom:Vector. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + LV2_Atom_Vector_Body body; /**< Body. */ +} LV2_Atom_Vector; + +/** The body of an atom:Property (typically in an atom:Object). */ +typedef struct { + uint32_t key; /**< Key (predicate) (mapped URI). */ + uint32_t context; /**< Context URID (may be, and generally is, 0). */ + LV2_Atom value; /**< Value atom header. */ + /* Value atom body follows here. */ +} LV2_Atom_Property_Body; + +/** An atom:Property. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + LV2_Atom_Property_Body body; /**< Body. */ +} LV2_Atom_Property; + +/** The body of an atom:Object. May be cast to LV2_Atom. */ +typedef struct { + uint32_t id; /**< URID, or 0 for blank. */ + uint32_t otype; /**< Type URID (same as rdf:type, for fast dispatch). */ + /* Contents (a series of property bodies) follow here. */ +} LV2_Atom_Object_Body; + +/** An atom:Object. May be cast to LV2_Atom. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + LV2_Atom_Object_Body body; /**< Body. */ +} LV2_Atom_Object; + +/** The header of an atom:Event. Note this type is NOT an LV2_Atom. */ +typedef struct { + /** Time stamp. Which type is valid is determined by context. */ + union { + int64_t frames; /**< Time in audio frames. */ + double beats; /**< Time in beats. */ + } time; + LV2_Atom body; /**< Event body atom header. */ + /* Body atom contents follow here. */ +} LV2_Atom_Event; + +/** + The body of an atom:Sequence (a sequence of events). + + The unit field is either a URID that described an appropriate time stamp + type, or may be 0 where a default stamp type is known. For + LV2_Descriptor::run(), the default stamp type is audio frames. + + The contents of a sequence is a series of LV2_Atom_Event, each aligned + to 64-bits, for example: + <pre> + | Event 1 (size 6) | Event 2 + | | | | | | | | | + | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + |FRAMES |TYPE |SIZE |DATADATADATAPAD|FRAMES |... + </pre> +*/ +typedef struct { + uint32_t unit; /**< URID of unit of event time stamps. */ + uint32_t pad; /**< Currently unused. */ + /* Contents (a series of events) follow here. */ +} LV2_Atom_Sequence_Body; + +/** An atom:Sequence. */ +typedef struct { + LV2_Atom atom; /**< Atom header. */ + LV2_Atom_Sequence_Body body; /**< Body. */ +} LV2_Atom_Sequence; + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +/** + @} +*/ + +#endif /* LV2_ATOM_H */ diff --git a/include/lv2/atom/forge.h b/include/lv2/atom/forge.h new file mode 100644 index 0000000..280bd53 --- /dev/null +++ b/include/lv2/atom/forge.h @@ -0,0 +1,683 @@ +/* + Copyright 2008-2016 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file forge.h An API for constructing LV2 atoms. + + This file provides an API for constructing Atoms which makes it relatively + simple to build nested atoms of arbitrary complexity without requiring + dynamic memory allocation. + + The API is based on successively appending the appropriate pieces to build a + complete Atom. The size of containers is automatically updated. Functions + that begin a container return (via their frame argument) a stack frame which + must be popped when the container is finished. + + All output is written to a user-provided buffer or sink function. This + makes it possible to create atoms on the stack, on the heap, in LV2 port + buffers, in a ringbuffer, or elsewhere, all using the same API. + + This entire API is realtime safe if used with a buffer or a realtime safe + sink, except lv2_atom_forge_init() which is only realtime safe if the URI + map function is. + + Note these functions are all static inline, do not take their address. + + This header is non-normative, it is provided for convenience. +*/ + +#ifndef LV2_ATOM_FORGE_H +#define LV2_ATOM_FORGE_H + +/** + @defgroup forge Forge + @ingroup atom + + An API for constructing LV2 atoms. + + @{ +*/ + +#include "lv2/atom/atom.h" +#include "lv2/atom/util.h" +#include "lv2/core/attributes.h" +#include "lv2/urid/urid.h" + +#include <assert.h> +#include <stdbool.h> +#include <stdint.h> +#include <string.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// Disable deprecation warnings for Blank and Resource +LV2_DISABLE_DEPRECATION_WARNINGS + +/** Handle for LV2_Atom_Forge_Sink. */ +typedef void* LV2_Atom_Forge_Sink_Handle; + +/** A reference to a chunk of written output. */ +typedef intptr_t LV2_Atom_Forge_Ref; + +/** Sink function for writing output. See lv2_atom_forge_set_sink(). */ +typedef LV2_Atom_Forge_Ref (*LV2_Atom_Forge_Sink)( + LV2_Atom_Forge_Sink_Handle handle, + const void* buf, + uint32_t size); + +/** Function for resolving a reference. See lv2_atom_forge_set_sink(). */ +typedef LV2_Atom* (*LV2_Atom_Forge_Deref_Func)( + LV2_Atom_Forge_Sink_Handle handle, + LV2_Atom_Forge_Ref ref); + +/** A stack frame used for keeping track of nested Atom containers. */ +typedef struct LV2_Atom_Forge_Frame { + struct LV2_Atom_Forge_Frame* parent; + LV2_Atom_Forge_Ref ref; +} LV2_Atom_Forge_Frame; + +/** A "forge" for creating atoms by appending to a buffer. */ +typedef struct { + uint8_t* buf; + uint32_t offset; + uint32_t size; + + LV2_Atom_Forge_Sink sink; + LV2_Atom_Forge_Deref_Func deref; + LV2_Atom_Forge_Sink_Handle handle; + + LV2_Atom_Forge_Frame* stack; + + LV2_URID Blank LV2_DEPRECATED; + LV2_URID Bool; + LV2_URID Chunk; + LV2_URID Double; + LV2_URID Float; + LV2_URID Int; + LV2_URID Long; + LV2_URID Literal; + LV2_URID Object; + LV2_URID Path; + LV2_URID Property; + LV2_URID Resource LV2_DEPRECATED; + LV2_URID Sequence; + LV2_URID String; + LV2_URID Tuple; + LV2_URID URI; + LV2_URID URID; + LV2_URID Vector; +} LV2_Atom_Forge; + +static inline void +lv2_atom_forge_set_buffer(LV2_Atom_Forge* forge, uint8_t* buf, size_t size); + +/** + Initialise `forge`. + + URIs will be mapped using `map` and stored, a reference to `map` itself is + not held. +*/ +static inline void +lv2_atom_forge_init(LV2_Atom_Forge* forge, LV2_URID_Map* map) +{ + lv2_atom_forge_set_buffer(forge, NULL, 0); + forge->Blank = map->map(map->handle, LV2_ATOM__Blank); + forge->Bool = map->map(map->handle, LV2_ATOM__Bool); + forge->Chunk = map->map(map->handle, LV2_ATOM__Chunk); + forge->Double = map->map(map->handle, LV2_ATOM__Double); + forge->Float = map->map(map->handle, LV2_ATOM__Float); + forge->Int = map->map(map->handle, LV2_ATOM__Int); + forge->Long = map->map(map->handle, LV2_ATOM__Long); + forge->Literal = map->map(map->handle, LV2_ATOM__Literal); + forge->Object = map->map(map->handle, LV2_ATOM__Object); + forge->Path = map->map(map->handle, LV2_ATOM__Path); + forge->Property = map->map(map->handle, LV2_ATOM__Property); + forge->Resource = map->map(map->handle, LV2_ATOM__Resource); + forge->Sequence = map->map(map->handle, LV2_ATOM__Sequence); + forge->String = map->map(map->handle, LV2_ATOM__String); + forge->Tuple = map->map(map->handle, LV2_ATOM__Tuple); + forge->URI = map->map(map->handle, LV2_ATOM__URI); + forge->URID = map->map(map->handle, LV2_ATOM__URID); + forge->Vector = map->map(map->handle, LV2_ATOM__Vector); +} + +/** Access the Atom pointed to by a reference. */ +static inline LV2_Atom* +lv2_atom_forge_deref(LV2_Atom_Forge* forge, LV2_Atom_Forge_Ref ref) +{ + return forge->buf ? (LV2_Atom*)ref : forge->deref(forge->handle, ref); +} + +/** + @name Object Stack + @{ +*/ + +/** + Push a stack frame. + This is done automatically by container functions (which take a stack frame + pointer), but may be called by the user to push the top level container when + writing to an existing Atom. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_push(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + LV2_Atom_Forge_Ref ref) +{ + frame->parent = forge->stack; + frame->ref = ref; + + if (ref) { + forge->stack = frame; // Don't push, so walking the stack is always safe + } + + return ref; +} + +/** Pop a stack frame. This must be called when a container is finished. */ +static inline void +lv2_atom_forge_pop(LV2_Atom_Forge* forge, LV2_Atom_Forge_Frame* frame) +{ + if (frame->ref) { + // If frame has a valid ref, it must be the top of the stack + assert(frame == forge->stack); + forge->stack = frame->parent; + } + // Otherwise, frame was not pushed because of overflow, do nothing +} + +/** Return true iff the top of the stack has the given type. */ +static inline bool +lv2_atom_forge_top_is(LV2_Atom_Forge* forge, uint32_t type) +{ + return forge->stack && forge->stack->ref && + (lv2_atom_forge_deref(forge, forge->stack->ref)->type == type); +} + +/** Return true iff `type` is an atom:Object. */ +static inline bool +lv2_atom_forge_is_object_type(const LV2_Atom_Forge* forge, uint32_t type) +{ + return (type == forge->Object || type == forge->Blank || + type == forge->Resource); +} + +/** Return true iff `type` is an atom:Object with a blank ID. */ +static inline bool +lv2_atom_forge_is_blank(const LV2_Atom_Forge* forge, + uint32_t type, + const LV2_Atom_Object_Body* body) +{ + return (type == forge->Blank || (type == forge->Object && body->id == 0)); +} + +/** + @} + @name Output Configuration + @{ +*/ + +/** Set the output buffer where `forge` will write atoms. */ +static inline void +lv2_atom_forge_set_buffer(LV2_Atom_Forge* forge, uint8_t* buf, size_t size) +{ + forge->buf = buf; + forge->size = (uint32_t)size; + forge->offset = 0; + forge->deref = NULL; + forge->sink = NULL; + forge->handle = NULL; + forge->stack = NULL; +} + +/** + Set the sink function where `forge` will write output. + + The return value of forge functions is an LV2_Atom_Forge_Ref which is an + integer type safe to use as a pointer but is otherwise opaque. The sink + function must return a ref that can be dereferenced to access as least + sizeof(LV2_Atom) bytes of the written data, so sizes can be updated. For + ringbuffers, this should be possible as long as the size of the buffer is a + multiple of sizeof(LV2_Atom), since atoms are always aligned. + + Note that 0 is an invalid reference, so if you are using a buffer offset be + sure to offset it such that 0 is never a valid reference. You will get + confusing errors otherwise. +*/ +static inline void +lv2_atom_forge_set_sink(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Sink sink, + LV2_Atom_Forge_Deref_Func deref, + LV2_Atom_Forge_Sink_Handle handle) +{ + forge->buf = NULL; + forge->size = forge->offset = 0; + forge->deref = deref; + forge->sink = sink; + forge->handle = handle; + forge->stack = NULL; +} + +/** + @} + @name Low Level Output + @{ +*/ + +/** + Write raw output. This is used internally, but is also useful for writing + atom types not explicitly supported by the forge API. Note the caller is + responsible for ensuring the output is appropriately padded. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_raw(LV2_Atom_Forge* forge, const void* data, uint32_t size) +{ + LV2_Atom_Forge_Ref out = 0; + if (forge->sink) { + out = forge->sink(forge->handle, data, size); + } else { + out = (LV2_Atom_Forge_Ref)forge->buf + forge->offset; + uint8_t* mem = forge->buf + forge->offset; + if (forge->offset + size > forge->size) { + return 0; + } + forge->offset += size; + memcpy(mem, data, size); + } + for (LV2_Atom_Forge_Frame* f = forge->stack; f; f = f->parent) { + lv2_atom_forge_deref(forge, f->ref)->size += size; + } + return out; +} + +/** Pad output accordingly so next write is 64-bit aligned. */ +static inline void +lv2_atom_forge_pad(LV2_Atom_Forge* forge, uint32_t written) +{ + const uint64_t pad = 0; + const uint32_t pad_size = lv2_atom_pad_size(written) - written; + lv2_atom_forge_raw(forge, &pad, pad_size); +} + +/** Write raw output, padding to 64-bits as necessary. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_write(LV2_Atom_Forge* forge, const void* data, uint32_t size) +{ + LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, data, size); + if (out) { + lv2_atom_forge_pad(forge, size); + } + return out; +} + +/** Write a null-terminated string body. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_string_body(LV2_Atom_Forge* forge, const char* str, uint32_t len) +{ + LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, str, len); + if (out && (out = lv2_atom_forge_raw(forge, "", 1))) { + lv2_atom_forge_pad(forge, len + 1); + } + return out; +} + +/** + @} + @name Atom Output + @{ +*/ + +/** Write an atom:Atom header. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_atom(LV2_Atom_Forge* forge, uint32_t size, uint32_t type) +{ + const LV2_Atom a = {size, type}; + return lv2_atom_forge_raw(forge, &a, sizeof(a)); +} + +/** Write a primitive (fixed-size) atom. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_primitive(LV2_Atom_Forge* forge, const LV2_Atom* a) +{ + return ( + lv2_atom_forge_top_is(forge, forge->Vector) + ? lv2_atom_forge_raw(forge, LV2_ATOM_BODY_CONST(a), a->size) + : lv2_atom_forge_write(forge, a, (uint32_t)sizeof(LV2_Atom) + a->size)); +} + +/** Write an atom:Int. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_int(LV2_Atom_Forge* forge, int32_t val) +{ + const LV2_Atom_Int a = {{sizeof(val), forge->Int}, val}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom:Long. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_long(LV2_Atom_Forge* forge, int64_t val) +{ + const LV2_Atom_Long a = {{sizeof(val), forge->Long}, val}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom:Float. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_float(LV2_Atom_Forge* forge, float val) +{ + const LV2_Atom_Float a = {{sizeof(val), forge->Float}, val}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom:Double. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_double(LV2_Atom_Forge* forge, double val) +{ + const LV2_Atom_Double a = {{sizeof(val), forge->Double}, val}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom:Bool. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_bool(LV2_Atom_Forge* forge, bool val) +{ + const LV2_Atom_Bool a = {{sizeof(int32_t), forge->Bool}, val ? 1 : 0}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom:URID. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_urid(LV2_Atom_Forge* forge, LV2_URID id) +{ + const LV2_Atom_URID a = {{sizeof(id), forge->URID}, id}; + return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a); +} + +/** Write an atom compatible with atom:String. Used internally. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_typed_string(LV2_Atom_Forge* forge, + uint32_t type, + const char* str, + uint32_t len) +{ + const LV2_Atom_String a = {{len + 1, type}}; + LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, &a, sizeof(a)); + if (out) { + if (!lv2_atom_forge_string_body(forge, str, len)) { + LV2_Atom* atom = lv2_atom_forge_deref(forge, out); + atom->size = atom->type = 0; + out = 0; + } + } + return out; +} + +/** Write an atom:String. Note that `str` need not be NULL terminated. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_string(LV2_Atom_Forge* forge, const char* str, uint32_t len) +{ + return lv2_atom_forge_typed_string(forge, forge->String, str, len); +} + +/** + Write an atom:URI. Note that `uri` need not be NULL terminated. + This does not map the URI, but writes the complete URI string. To write + a mapped URI, use lv2_atom_forge_urid(). +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_uri(LV2_Atom_Forge* forge, const char* uri, uint32_t len) +{ + return lv2_atom_forge_typed_string(forge, forge->URI, uri, len); +} + +/** Write an atom:Path. Note that `path` need not be NULL terminated. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_path(LV2_Atom_Forge* forge, const char* path, uint32_t len) +{ + return lv2_atom_forge_typed_string(forge, forge->Path, path, len); +} + +/** Write an atom:Literal. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_literal(LV2_Atom_Forge* forge, + const char* str, + uint32_t len, + uint32_t datatype, + uint32_t lang) +{ + const LV2_Atom_Literal a = { + {(uint32_t)(sizeof(LV2_Atom_Literal) - sizeof(LV2_Atom) + len + 1), + forge->Literal}, + {datatype, lang}}; + LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, &a, sizeof(a)); + if (out) { + if (!lv2_atom_forge_string_body(forge, str, len)) { + LV2_Atom* atom = lv2_atom_forge_deref(forge, out); + atom->size = atom->type = 0; + out = 0; + } + } + return out; +} + +/** Start an atom:Vector. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_vector_head(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + uint32_t child_size, + uint32_t child_type) +{ + const LV2_Atom_Vector a = {{sizeof(LV2_Atom_Vector_Body), forge->Vector}, + {child_size, child_type}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** Write a complete atom:Vector. */ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_vector(LV2_Atom_Forge* forge, + uint32_t child_size, + uint32_t child_type, + uint32_t n_elems, + const void* elems) +{ + const LV2_Atom_Vector a = { + {(uint32_t)sizeof(LV2_Atom_Vector_Body) + n_elems * child_size, + forge->Vector}, + {child_size, child_type}}; + LV2_Atom_Forge_Ref out = lv2_atom_forge_write(forge, &a, sizeof(a)); + if (out) { + lv2_atom_forge_write(forge, elems, child_size * n_elems); + } + return out; +} + +/** + Write the header of an atom:Tuple. + + The passed frame will be initialised to represent this tuple. To complete + the tuple, write a sequence of atoms, then pop the frame with + lv2_atom_forge_pop(). + + For example: + @code + // Write tuple (1, 2.0) + LV2_Atom_Forge_Frame frame; + LV2_Atom* tup = (LV2_Atom*)lv2_atom_forge_tuple(forge, &frame); + lv2_atom_forge_int(forge, 1); + lv2_atom_forge_float(forge, 2.0); + lv2_atom_forge_pop(forge, &frame); + @endcode +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_tuple(LV2_Atom_Forge* forge, LV2_Atom_Forge_Frame* frame) +{ + const LV2_Atom_Tuple a = {{0, forge->Tuple}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** + Write the header of an atom:Object. + + The passed frame will be initialised to represent this object. To complete + the object, write a sequence of properties, then pop the frame with + lv2_atom_forge_pop(). + + For example: + @code + LV2_URID eg_Cat = map("http://example.org/Cat"); + LV2_URID eg_name = map("http://example.org/name"); + + // Start object with type eg_Cat and blank ID + LV2_Atom_Forge_Frame frame; + lv2_atom_forge_object(forge, &frame, 0, eg_Cat); + + // Append property eg:name = "Hobbes" + lv2_atom_forge_key(forge, eg_name); + lv2_atom_forge_string(forge, "Hobbes", strlen("Hobbes")); + + // Finish object + lv2_atom_forge_pop(forge, &frame); + @endcode +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_object(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + LV2_URID id, + LV2_URID otype) +{ + const LV2_Atom_Object a = { + {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Object}, {id, otype}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** + The same as lv2_atom_forge_object(), but for object:Resource. + + This function is deprecated and should not be used in new code. + Use lv2_atom_forge_object() directly instead. +*/ +LV2_DEPRECATED +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_resource(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + LV2_URID id, + LV2_URID otype) +{ + const LV2_Atom_Object a = { + {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Resource}, {id, otype}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** + The same as lv2_atom_forge_object(), but for object:Blank. + + This function is deprecated and should not be used in new code. + Use lv2_atom_forge_object() directly instead. +*/ +LV2_DEPRECATED +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_blank(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + uint32_t id, + LV2_URID otype) +{ + const LV2_Atom_Object a = { + {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Blank}, {id, otype}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** + Write a property key in an Object, to be followed by the value. + + See lv2_atom_forge_object() documentation for an example. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_key(LV2_Atom_Forge* forge, LV2_URID key) +{ + const LV2_Atom_Property_Body a = {key, 0, {0, 0}}; + return lv2_atom_forge_write(forge, &a, 2 * (uint32_t)sizeof(uint32_t)); +} + +/** + Write the header for a property body in an object, with context. + + If you do not need the context, which is almost certainly the case, + use the simpler lv2_atom_forge_key() instead. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_property_head(LV2_Atom_Forge* forge, + LV2_URID key, + LV2_URID context) +{ + const LV2_Atom_Property_Body a = {key, context, {0, 0}}; + return lv2_atom_forge_write(forge, &a, 2 * (uint32_t)sizeof(uint32_t)); +} + +/** + Write the header for a Sequence. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_sequence_head(LV2_Atom_Forge* forge, + LV2_Atom_Forge_Frame* frame, + uint32_t unit) +{ + const LV2_Atom_Sequence a = { + {(uint32_t)sizeof(LV2_Atom_Sequence_Body), forge->Sequence}, {unit, 0}}; + return lv2_atom_forge_push( + forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a))); +} + +/** + Write the time stamp header of an Event (in a Sequence) in audio frames. + After this, call the appropriate forge method(s) to write the body. Note + the returned reference is to an LV2_Event which is NOT an Atom. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_frame_time(LV2_Atom_Forge* forge, int64_t frames) +{ + return lv2_atom_forge_write(forge, &frames, sizeof(frames)); +} + +/** + Write the time stamp header of an Event (in a Sequence) in beats. After + this, call the appropriate forge method(s) to write the body. Note the + returned reference is to an LV2_Event which is NOT an Atom. +*/ +static inline LV2_Atom_Forge_Ref +lv2_atom_forge_beat_time(LV2_Atom_Forge* forge, double beats) +{ + return lv2_atom_forge_write(forge, &beats, sizeof(beats)); +} + +LV2_RESTORE_WARNINGS + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +/** + @} + @} +*/ + +#endif /* LV2_ATOM_FORGE_H */ diff --git a/include/lv2/atom/util.h b/include/lv2/atom/util.h new file mode 100644 index 0000000..16d2c00 --- /dev/null +++ b/include/lv2/atom/util.h @@ -0,0 +1,523 @@ +/* + Copyright 2008-2015 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +#ifndef LV2_ATOM_UTIL_H +#define LV2_ATOM_UTIL_H + +/** + @file util.h Helper functions for the LV2 Atom extension. + + Note these functions are all static inline, do not take their address. + + This header is non-normative, it is provided for convenience. +*/ + +/** + @defgroup util Utilities + @ingroup atom + + Utilities for working with atoms. + + @{ +*/ + +#include "lv2/atom/atom.h" + +#include <stdarg.h> +#include <stdbool.h> +#include <stdint.h> +#include <string.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** Pad a size to 64 bits. */ +static inline uint32_t +lv2_atom_pad_size(uint32_t size) +{ + return (size + 7U) & (~7U); +} + +/** Return the total size of `atom`, including the header. */ +static inline uint32_t +lv2_atom_total_size(const LV2_Atom* atom) +{ + return (uint32_t)sizeof(LV2_Atom) + atom->size; +} + +/** Return true iff `atom` is null. */ +static inline bool +lv2_atom_is_null(const LV2_Atom* atom) +{ + return !atom || (atom->type == 0 && atom->size == 0); +} + +/** Return true iff `a` is equal to `b`. */ +static inline bool +lv2_atom_equals(const LV2_Atom* a, const LV2_Atom* b) +{ + return (a == b) || ((a->type == b->type) && (a->size == b->size) && + !memcmp(a + 1, b + 1, a->size)); +} + +/** + @name Sequence Iterator + @{ +*/ + +/** Get an iterator pointing to the first event in a Sequence body. */ +static inline LV2_Atom_Event* +lv2_atom_sequence_begin(const LV2_Atom_Sequence_Body* body) +{ + return (LV2_Atom_Event*)(body + 1); +} + +/** Get an iterator pointing to the end of a Sequence body. */ +static inline LV2_Atom_Event* +lv2_atom_sequence_end(const LV2_Atom_Sequence_Body* body, uint32_t size) +{ + return (LV2_Atom_Event*)((const uint8_t*)body + lv2_atom_pad_size(size)); +} + +/** Return true iff `i` has reached the end of `body`. */ +static inline bool +lv2_atom_sequence_is_end(const LV2_Atom_Sequence_Body* body, + uint32_t size, + const LV2_Atom_Event* i) +{ + return (const uint8_t*)i >= ((const uint8_t*)body + size); +} + +/** Return an iterator to the element following `i`. */ +static inline LV2_Atom_Event* +lv2_atom_sequence_next(const LV2_Atom_Event* i) +{ + return (LV2_Atom_Event*)((const uint8_t*)i + sizeof(LV2_Atom_Event) + + lv2_atom_pad_size(i->body.size)); +} + +/** + A macro for iterating over all events in a Sequence. + @param seq The sequence to iterate over + @param iter The name of the iterator + + This macro is used similarly to a for loop (which it expands to), for + example: + + @code + LV2_ATOM_SEQUENCE_FOREACH(sequence, ev) { + // Do something with ev (an LV2_Atom_Event*) here... + } + @endcode +*/ +#define LV2_ATOM_SEQUENCE_FOREACH(seq, iter) \ + for (LV2_Atom_Event * iter = lv2_atom_sequence_begin(&(seq)->body); \ + !lv2_atom_sequence_is_end(&(seq)->body, (seq)->atom.size, (iter)); \ + (iter) = lv2_atom_sequence_next(iter)) + +/** Like LV2_ATOM_SEQUENCE_FOREACH but for a headerless sequence body. */ +#define LV2_ATOM_SEQUENCE_BODY_FOREACH(body, size, iter) \ + for (LV2_Atom_Event * iter = lv2_atom_sequence_begin(body); \ + !lv2_atom_sequence_is_end(body, size, (iter)); \ + (iter) = lv2_atom_sequence_next(iter)) + +/** + @} + @name Sequence Utilities + @{ +*/ + +/** + Clear all events from `sequence`. + + This simply resets the size field, the other fields are left untouched. +*/ +static inline void +lv2_atom_sequence_clear(LV2_Atom_Sequence* seq) +{ + seq->atom.size = sizeof(LV2_Atom_Sequence_Body); +} + +/** + Append an event at the end of `sequence`. + + @param seq Sequence to append to. + @param capacity Total capacity of the sequence atom + (as set by the host for sequence output ports). + @param event Event to write. + + @return A pointer to the newly written event in `seq`, + or NULL on failure (insufficient space). +*/ +static inline LV2_Atom_Event* +lv2_atom_sequence_append_event(LV2_Atom_Sequence* seq, + uint32_t capacity, + const LV2_Atom_Event* event) +{ + const uint32_t total_size = (uint32_t)sizeof(*event) + event->body.size; + if (capacity - seq->atom.size < total_size) { + return NULL; + } + + LV2_Atom_Event* e = lv2_atom_sequence_end(&seq->body, seq->atom.size); + memcpy(e, event, total_size); + + seq->atom.size += lv2_atom_pad_size(total_size); + + return e; +} + +/** + @} + @name Tuple Iterator + @{ +*/ + +/** Get an iterator pointing to the first element in `tup`. */ +static inline LV2_Atom* +lv2_atom_tuple_begin(const LV2_Atom_Tuple* tup) +{ + return (LV2_Atom*)(LV2_ATOM_BODY(tup)); +} + +/** Return true iff `i` has reached the end of `body`. */ +static inline bool +lv2_atom_tuple_is_end(const void* body, uint32_t size, const LV2_Atom* i) +{ + return (const uint8_t*)i >= ((const uint8_t*)body + size); +} + +/** Return an iterator to the element following `i`. */ +static inline LV2_Atom* +lv2_atom_tuple_next(const LV2_Atom* i) +{ + return (LV2_Atom*)((const uint8_t*)i + sizeof(LV2_Atom) + + lv2_atom_pad_size(i->size)); +} + +/** + A macro for iterating over all properties of a Tuple. + @param tuple The tuple to iterate over + @param iter The name of the iterator + + This macro is used similarly to a for loop (which it expands to), for + example: + + @code + LV2_ATOM_TUPLE_FOREACH(tuple, elem) { + // Do something with elem (an LV2_Atom*) here... + } + @endcode +*/ +#define LV2_ATOM_TUPLE_FOREACH(tuple, iter) \ + for (LV2_Atom * iter = lv2_atom_tuple_begin(tuple); \ + !lv2_atom_tuple_is_end( \ + LV2_ATOM_BODY(tuple), (tuple)->atom.size, (iter)); \ + (iter) = lv2_atom_tuple_next(iter)) + +/** Like LV2_ATOM_TUPLE_FOREACH but for a headerless tuple body. */ +#define LV2_ATOM_TUPLE_BODY_FOREACH(body, size, iter) \ + for (LV2_Atom * iter = (LV2_Atom*)(body); \ + !lv2_atom_tuple_is_end(body, size, (iter)); \ + (iter) = lv2_atom_tuple_next(iter)) + +/** + @} + @name Object Iterator + @{ +*/ + +/** Return a pointer to the first property in `body`. */ +static inline LV2_Atom_Property_Body* +lv2_atom_object_begin(const LV2_Atom_Object_Body* body) +{ + return (LV2_Atom_Property_Body*)(body + 1); +} + +/** Return true iff `i` has reached the end of `obj`. */ +static inline bool +lv2_atom_object_is_end(const LV2_Atom_Object_Body* body, + uint32_t size, + const LV2_Atom_Property_Body* i) +{ + return (const uint8_t*)i >= ((const uint8_t*)body + size); +} + +/** Return an iterator to the property following `i`. */ +static inline LV2_Atom_Property_Body* +lv2_atom_object_next(const LV2_Atom_Property_Body* i) +{ + const LV2_Atom* const value = + (const LV2_Atom*)((const uint8_t*)i + 2 * sizeof(uint32_t)); + return (LV2_Atom_Property_Body*)((const uint8_t*)i + + lv2_atom_pad_size( + (uint32_t)sizeof(LV2_Atom_Property_Body) + + value->size)); +} + +/** + A macro for iterating over all properties of an Object. + @param obj The object to iterate over + @param iter The name of the iterator + + This macro is used similarly to a for loop (which it expands to), for + example: + + @code + LV2_ATOM_OBJECT_FOREACH(object, i) { + // Do something with i (an LV2_Atom_Property_Body*) here... + } + @endcode +*/ +#define LV2_ATOM_OBJECT_FOREACH(obj, iter) \ + for (LV2_Atom_Property_Body * iter = lv2_atom_object_begin(&(obj)->body); \ + !lv2_atom_object_is_end(&(obj)->body, (obj)->atom.size, (iter)); \ + (iter) = lv2_atom_object_next(iter)) + +/** Like LV2_ATOM_OBJECT_FOREACH but for a headerless object body. */ +#define LV2_ATOM_OBJECT_BODY_FOREACH(body, size, iter) \ + for (LV2_Atom_Property_Body * iter = lv2_atom_object_begin(body); \ + !lv2_atom_object_is_end(body, size, (iter)); \ + (iter) = lv2_atom_object_next(iter)) + +/** + @} + @name Object Query + @{ +*/ + +/** A single entry in an Object query. */ +typedef struct { + uint32_t key; /**< Key to query (input set by user) */ + const LV2_Atom** value; /**< Found value (output set by query function) */ +} LV2_Atom_Object_Query; + +/** Sentinel for lv2_atom_object_query(). */ +static const LV2_Atom_Object_Query LV2_ATOM_OBJECT_QUERY_END = {0, NULL}; + +/** + Get an object's values for various keys. + + The value pointer of each item in `query` will be set to the location of + the corresponding value in `object`. Every value pointer in `query` MUST + be initialised to NULL. This function reads `object` in a single linear + sweep. By allocating `query` on the stack, objects can be "queried" + quickly without allocating any memory. This function is realtime safe. + + This function can only do "flat" queries, it is not smart enough to match + variables in nested objects. + + For example: + @code + const LV2_Atom* name = NULL; + const LV2_Atom* age = NULL; + LV2_Atom_Object_Query q[] = { + { urids.eg_name, &name }, + { urids.eg_age, &age }, + LV2_ATOM_OBJECT_QUERY_END + }; + lv2_atom_object_query(obj, q); + // name and age are now set to the appropriate values in obj, or NULL. + @endcode +*/ +static inline int +lv2_atom_object_query(const LV2_Atom_Object* object, + LV2_Atom_Object_Query* query) +{ + int matches = 0; + int n_queries = 0; + + /* Count number of query keys so we can short-circuit when done */ + for (LV2_Atom_Object_Query* q = query; q->key; ++q) { + ++n_queries; + } + + LV2_ATOM_OBJECT_FOREACH (object, prop) { + for (LV2_Atom_Object_Query* q = query; q->key; ++q) { + if (q->key == prop->key && !*q->value) { + *q->value = &prop->value; + if (++matches == n_queries) { + return matches; + } + break; + } + } + } + return matches; +} + +/** + Body only version of lv2_atom_object_get(). +*/ +static inline int +lv2_atom_object_body_get(uint32_t size, const LV2_Atom_Object_Body* body, ...) +{ + int matches = 0; + int n_queries = 0; + + /* Count number of keys so we can short-circuit when done */ + va_list args; + va_start(args, body); + for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) { + if (!va_arg(args, const LV2_Atom**)) { + va_end(args); + return -1; + } + } + va_end(args); + + LV2_ATOM_OBJECT_BODY_FOREACH (body, size, prop) { + va_start(args, body); + for (int i = 0; i < n_queries; ++i) { + uint32_t qkey = va_arg(args, uint32_t); + const LV2_Atom** qval = va_arg(args, const LV2_Atom**); + if (qkey == prop->key && !*qval) { + *qval = &prop->value; + if (++matches == n_queries) { + va_end(args); + return matches; + } + break; + } + } + va_end(args); + } + return matches; +} + +/** + Variable argument version of lv2_atom_object_query(). + + This is nicer-looking in code, but a bit more error-prone since it is not + type safe and the argument list must be terminated. + + The arguments should be a series of uint32_t key and const LV2_Atom** value + pairs, terminated by a zero key. The value pointers MUST be initialized to + NULL. For example: + + @code + const LV2_Atom* name = NULL; + const LV2_Atom* age = NULL; + lv2_atom_object_get(obj, + uris.name_key, &name, + uris.age_key, &age, + 0); + @endcode +*/ +static inline int +lv2_atom_object_get(const LV2_Atom_Object* object, ...) +{ + int matches = 0; + int n_queries = 0; + + /* Count number of keys so we can short-circuit when done */ + va_list args; + va_start(args, object); + for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) { + if (!va_arg(args, const LV2_Atom**)) { + va_end(args); + return -1; + } + } + va_end(args); + + LV2_ATOM_OBJECT_FOREACH (object, prop) { + va_start(args, object); + for (int i = 0; i < n_queries; ++i) { + uint32_t qkey = va_arg(args, uint32_t); + const LV2_Atom** qval = va_arg(args, const LV2_Atom**); + if (qkey == prop->key && !*qval) { + *qval = &prop->value; + if (++matches == n_queries) { + va_end(args); + return matches; + } + break; + } + } + va_end(args); + } + return matches; +} + +/** + Variable argument version of lv2_atom_object_query() with types. + + This is like lv2_atom_object_get(), but each entry has an additional + parameter to specify the required type. Only atoms with a matching type + will be selected. + + The arguments should be a series of uint32_t key, const LV2_Atom**, uint32_t + type triples, terminated by a zero key. The value pointers MUST be + initialized to NULL. For example: + + @code + const LV2_Atom_String* name = NULL; + const LV2_Atom_Int* age = NULL; + lv2_atom_object_get(obj, + uris.name_key, &name, uris.atom_String, + uris.age_key, &age, uris.atom_Int + 0); + @endcode +*/ +static inline int +lv2_atom_object_get_typed(const LV2_Atom_Object* object, ...) +{ + int matches = 0; + int n_queries = 0; + + /* Count number of keys so we can short-circuit when done */ + va_list args; + va_start(args, object); + for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) { + if (!va_arg(args, const LV2_Atom**) || !va_arg(args, uint32_t)) { + va_end(args); + return -1; + } + } + va_end(args); + + LV2_ATOM_OBJECT_FOREACH (object, prop) { + va_start(args, object); + for (int i = 0; i < n_queries; ++i) { + const uint32_t qkey = va_arg(args, uint32_t); + const LV2_Atom** qval = va_arg(args, const LV2_Atom**); + const uint32_t qtype = va_arg(args, uint32_t); + if (!*qval && qkey == prop->key && qtype == prop->value.type) { + *qval = &prop->value; + if (++matches == n_queries) { + va_end(args); + return matches; + } + break; + } + } + va_end(args); + } + return matches; +} + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +/** + @} + @} +*/ + +#endif /* LV2_ATOM_UTIL_H */ |