# LV2 Plugin UI Extension
# Copyright (C) 2010-2011 Lars Luthman This extension defines an interface that can be used to create UIs for
plugins. The UIs are code that reside in shared object files in an LV2
bundle and are referenced in the RDF data using the triples
@prefix pui: <http://lv2plug.in/ns/ext/pui#> .
@prefix pui-gtk: <http://lv2plug.in/ns/ext/pui-gtk#> .
<http://example.org/my-ui> a pui-gtk:GtkUI ;
lv2:appliesTo <http://example.org/my-plugin> ;
pui:binary <my-ui.so> .
where http://example.org/my-plugin
is the URI of the plugin,
http://example.org/my-ui
is the URI of the plugin UI and
my-ui.so
is the relative URI to the shared object file. While it
is possible to have the plugin UI and the plugin in the same shared object file
it is probably a good idea to keep them separate so that hosts that don't want
UIs don't have to load the UI code.
A UI MUST specify its class in the RDF data and the class MUST be a proper subclass of pui:UI, in this case pui-gtk:GtkUI. The class defines what type the UI is, e.g. what graphics toolkit it uses. There are no UI classes defined in this extension, those are specified separately (and anyone can define their own).
It's entirely possible to have multiple UIs for the same plugin, or to have the UI for a plugin in a different bundle from the actual plugin - this way people other than the plugin author can write plugin UIs independently without editing the original plugin bundle. It is also possible to have one UI that works with several different plugins.
UIs should also be written in such a way that the host may load several instances of an UI, or different UIs, and use them with the same plugin instance.
Note that the process that loads the shared object file containing the UI code and the process that loads the shared object file containing the actual plugin implementation do not have to be the same. There are many valid reasons for having the plugin and the UI in different processes, or even on different machines. This means that you can not use singletons and global variables and expect them to refer to the same objects in the UI and the actual plugin. The function callback interface defined in the header pui.h is all you can expect to work.
""". ############## ## UI Class ## ############## pui:UI a rdfs:Class; rdfs:subClassOf lv2:Feature; rdfs:label "UI"; lv2:documentation """The class which represents an LV2 plugin UI.
To be used by a host a UI MUST have at least the following properties:
rdf:type (with object a proper subclass of pui:UI) doap:name (one without language tag) lv2:binary (with a shared object file as object) lv2:appliesTo (with a LV2 plugin as object)The rdf:type of an UI is used by the host to decide whether it supports the UI and how to handle the LV2_PUI_Widget object that is returned by the UIs get_widget() function. For example, a type of pui-gtk:GtkGUI might tell the host that LV2_PUI_Widget is a pointer to an object of a type defined in the Gtk+ library. No UI types are defined in this extension, that is intentionally left for other extensions.
The doap:name property should be at most a few words in length using title capitalization, e.g. "Flashy Mixer GUI". Use lv2:documentation for more detailed descriptions.
UIs may have optional or required features, specified using lv2:optionalFeature or lv2:requiredFeature. The same rules apply here as for plugins; a host MUST pass the LV2_Feature objects for all features it supports to the UI's instantiate() function, a host SHOULD NOT try to instantiate an UI if it doesn't support all of its required features, and an UI MUST fail to instantiate if the host doesn't pass all required features to instantiate().
For details about the C API used to load UIs, see the file pui.h.
""" . #################### ## Port Protocols ## #################### pui:PortProtocol a rdfs:Class; rdfs:subClassOf lv2:Feature; rdfs:label "Port protocol"; lv2:documentation """A PortProtocol defines a certain way of communicating port data between UI and plugin. PortProtocols can be specified in additional extensions, and those extensions MUST specify:
For an example, see pui:floatControl or pui:floatPeakRMS.
PortProtocol is a subclass of lv2:Feature, so UIs use lv2:optionalFeature and lv2:requiredFeature to specify which PortProtocols they want to use.
""". pui:floatControl a pui:PortProtocol; rdfs:label "Floating point value"; lv2:documentation """The rules (see pui:PortProtocol) for this port protocol are:
This port protocol defines a way for the host to send continuous peak and RMS measurements of the audio signal at a certain port to the UI. The intended use is visualisation, e.g. an animated meter widget that shows the level of the audio input or output.
A contiguous sequence of audio samples for which a single peak value and a single RMS value have been computed is called a measurement period.
The rules (see pui:PortProtocol) for this port protocol are: