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authorDavid Robillard <d@drobilla.net>2011-11-14 01:23:22 +0000
committerDavid Robillard <d@drobilla.net>2011-11-14 01:23:22 +0000
commitdb32487a23a07dcf62686480aa8642c4795f3787 (patch)
treebe0af6d7a0b7bc7984520551f01ebfceba7fa761 /ext/pui.lv2
parent708a01ffb58ed30bb813fbfedca19d16d33ac887 (diff)
downloadlv2-db32487a23a07dcf62686480aa8642c4795f3787.tar.xz
Make all lv2:documentation valid XHTML Basic 1.1.
Validate lv2:documentation in lv2specgen (if lxml is available).
Diffstat (limited to 'ext/pui.lv2')
-rw-r--r--ext/pui.lv2/pui.ttl6
1 files changed, 3 insertions, 3 deletions
diff --git a/ext/pui.lv2/pui.ttl b/ext/pui.lv2/pui.ttl
index 98db919..2d3a373 100644
--- a/ext/pui.lv2/pui.ttl
+++ b/ext/pui.lv2/pui.ttl
@@ -86,9 +86,9 @@ instance.</p>
code and the process that loads the shared object file containing the actual
plugin implementation do not have to be the same. There are many valid reasons
for having the plugin and the UI in different processes, or even on different
-machines. This means that you can <b>not</b> use singletons and global
-variables and expect them to refer to the same objects in the UI and the actual
-plugin. The function callback interface defined in the header pui.h is
+machines. This means that you can <strong>not</strong> use singletons and
+global variables and expect them to refer to the same objects in the UI and the
+actual plugin. The function callback interface defined in the header pui.h is
all you can expect to work.</p>
""".