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author | David Robillard <d@drobilla.net> | 2015-02-19 04:05:29 -0500 |
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committer | David Robillard <d@drobilla.net> | 2015-02-20 00:31:50 -0500 |
commit | 8adeb93d8d326732ffaa445fba7654e4b84721f2 (patch) | |
tree | 12c281909c0bca63d932e7567d44c6cb83cfe7c5 /plugins/eg-scope.lv2 | |
parent | bc893b67b17c3bbed7e60350d905381608085435 (diff) | |
download | lv2-8adeb93d8d326732ffaa445fba7654e4b84721f2.tar.xz |
Clean up whitespace.
Diffstat (limited to 'plugins/eg-scope.lv2')
-rw-r--r-- | plugins/eg-scope.lv2/examploscope_ui.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/plugins/eg-scope.lv2/examploscope_ui.c b/plugins/eg-scope.lv2/examploscope_ui.c index a8c1e2c..04f6292 100644 --- a/plugins/eg-scope.lv2/examploscope_ui.c +++ b/plugins/eg-scope.lv2/examploscope_ui.c @@ -296,17 +296,17 @@ on_expose_event(GtkWidget* widget, GdkEventExpose* ev, gpointer data) /** Parse raw audio data and prepare for later drawing. - + Note this is a toy example, which is really a waveform display, not an oscilloscope. A serious scope would not display samples as is. - + Signals above ~ 1/10 of the sampling-rate will not yield a useful visual display and result in a rather unintuitive representation of the actual waveform. - + Ideally the audio-data would be buffered and upsampled here and after that written in a display buffer for later use. - + For more information, see https://wiki.xiph.org/Videos/Digital_Show_and_Tell http://lac.linuxaudio.org/2013/papers/36.pdf @@ -587,7 +587,7 @@ recv_ui_state(EgScopeUI* ui, const LV2_Atom_Object* obj) fprintf(stderr, "eg-scope.lv2 UI error: Corrupt state message\n"); return 1; } - + // Get the values we need from the body of the property value atoms const int32_t spp = ((const LV2_Atom_Int*)spp_val)->body; const float amp = ((const LV2_Atom_Float*)amp_val)->body; @@ -603,7 +603,7 @@ recv_ui_state(EgScopeUI* ui, const LV2_Atom_Object* obj) /** Receive data from the DSP-backend. - + This is called by the host, typically at a rate of around 25 FPS. Ideally this happens regularly and with relatively low latency, but there |