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-rw-r--r--include/lv2/atom/atom.h260
-rw-r--r--include/lv2/atom/forge.h683
-rw-r--r--include/lv2/atom/util.h523
3 files changed, 1466 insertions, 0 deletions
diff --git a/include/lv2/atom/atom.h b/include/lv2/atom/atom.h
new file mode 100644
index 0000000..b090c1e
--- /dev/null
+++ b/include/lv2/atom/atom.h
@@ -0,0 +1,260 @@
+/*
+ Copyright 2008-2016 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+#ifndef LV2_ATOM_H
+#define LV2_ATOM_H
+
+/**
+ @defgroup atom Atom
+ @ingroup lv2
+
+ A generic value container and several data types.
+
+ See <http://lv2plug.in/ns/ext/atom> for details.
+
+ @{
+*/
+
+#include <stdint.h>
+
+// clang-format off
+
+#define LV2_ATOM_URI "http://lv2plug.in/ns/ext/atom" ///< http://lv2plug.in/ns/ext/atom
+#define LV2_ATOM_PREFIX LV2_ATOM_URI "#" ///< http://lv2plug.in/ns/ext/atom#
+
+#define LV2_ATOM__Atom LV2_ATOM_PREFIX "Atom" ///< http://lv2plug.in/ns/ext/atom#Atom
+#define LV2_ATOM__AtomPort LV2_ATOM_PREFIX "AtomPort" ///< http://lv2plug.in/ns/ext/atom#AtomPort
+#define LV2_ATOM__Blank LV2_ATOM_PREFIX "Blank" ///< http://lv2plug.in/ns/ext/atom#Blank
+#define LV2_ATOM__Bool LV2_ATOM_PREFIX "Bool" ///< http://lv2plug.in/ns/ext/atom#Bool
+#define LV2_ATOM__Chunk LV2_ATOM_PREFIX "Chunk" ///< http://lv2plug.in/ns/ext/atom#Chunk
+#define LV2_ATOM__Double LV2_ATOM_PREFIX "Double" ///< http://lv2plug.in/ns/ext/atom#Double
+#define LV2_ATOM__Event LV2_ATOM_PREFIX "Event" ///< http://lv2plug.in/ns/ext/atom#Event
+#define LV2_ATOM__Float LV2_ATOM_PREFIX "Float" ///< http://lv2plug.in/ns/ext/atom#Float
+#define LV2_ATOM__Int LV2_ATOM_PREFIX "Int" ///< http://lv2plug.in/ns/ext/atom#Int
+#define LV2_ATOM__Literal LV2_ATOM_PREFIX "Literal" ///< http://lv2plug.in/ns/ext/atom#Literal
+#define LV2_ATOM__Long LV2_ATOM_PREFIX "Long" ///< http://lv2plug.in/ns/ext/atom#Long
+#define LV2_ATOM__Number LV2_ATOM_PREFIX "Number" ///< http://lv2plug.in/ns/ext/atom#Number
+#define LV2_ATOM__Object LV2_ATOM_PREFIX "Object" ///< http://lv2plug.in/ns/ext/atom#Object
+#define LV2_ATOM__Path LV2_ATOM_PREFIX "Path" ///< http://lv2plug.in/ns/ext/atom#Path
+#define LV2_ATOM__Property LV2_ATOM_PREFIX "Property" ///< http://lv2plug.in/ns/ext/atom#Property
+#define LV2_ATOM__Resource LV2_ATOM_PREFIX "Resource" ///< http://lv2plug.in/ns/ext/atom#Resource
+#define LV2_ATOM__Sequence LV2_ATOM_PREFIX "Sequence" ///< http://lv2plug.in/ns/ext/atom#Sequence
+#define LV2_ATOM__Sound LV2_ATOM_PREFIX "Sound" ///< http://lv2plug.in/ns/ext/atom#Sound
+#define LV2_ATOM__String LV2_ATOM_PREFIX "String" ///< http://lv2plug.in/ns/ext/atom#String
+#define LV2_ATOM__Tuple LV2_ATOM_PREFIX "Tuple" ///< http://lv2plug.in/ns/ext/atom#Tuple
+#define LV2_ATOM__URI LV2_ATOM_PREFIX "URI" ///< http://lv2plug.in/ns/ext/atom#URI
+#define LV2_ATOM__URID LV2_ATOM_PREFIX "URID" ///< http://lv2plug.in/ns/ext/atom#URID
+#define LV2_ATOM__Vector LV2_ATOM_PREFIX "Vector" ///< http://lv2plug.in/ns/ext/atom#Vector
+#define LV2_ATOM__atomTransfer LV2_ATOM_PREFIX "atomTransfer" ///< http://lv2plug.in/ns/ext/atom#atomTransfer
+#define LV2_ATOM__beatTime LV2_ATOM_PREFIX "beatTime" ///< http://lv2plug.in/ns/ext/atom#beatTime
+#define LV2_ATOM__bufferType LV2_ATOM_PREFIX "bufferType" ///< http://lv2plug.in/ns/ext/atom#bufferType
+#define LV2_ATOM__childType LV2_ATOM_PREFIX "childType" ///< http://lv2plug.in/ns/ext/atom#childType
+#define LV2_ATOM__eventTransfer LV2_ATOM_PREFIX "eventTransfer" ///< http://lv2plug.in/ns/ext/atom#eventTransfer
+#define LV2_ATOM__frameTime LV2_ATOM_PREFIX "frameTime" ///< http://lv2plug.in/ns/ext/atom#frameTime
+#define LV2_ATOM__supports LV2_ATOM_PREFIX "supports" ///< http://lv2plug.in/ns/ext/atom#supports
+#define LV2_ATOM__timeUnit LV2_ATOM_PREFIX "timeUnit" ///< http://lv2plug.in/ns/ext/atom#timeUnit
+
+// clang-format on
+
+#define LV2_ATOM_REFERENCE_TYPE 0 ///< The special type for a reference atom
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @cond */
+/** This expression will fail to compile if double does not fit in 64 bits. */
+typedef char lv2_atom_assert_double_fits_in_64_bits
+ [((sizeof(double) <= sizeof(uint64_t)) * 2) - 1];
+/** @endcond */
+
+/**
+ Return a pointer to the contents of an Atom. The "contents" of an atom
+ is the data past the complete type-specific header.
+ @param type The type of the atom, for example LV2_Atom_String.
+ @param atom A variable-sized atom.
+*/
+#define LV2_ATOM_CONTENTS(type, atom) ((void*)((uint8_t*)(atom) + sizeof(type)))
+
+/**
+ Const version of LV2_ATOM_CONTENTS.
+*/
+#define LV2_ATOM_CONTENTS_CONST(type, atom) \
+ ((const void*)((const uint8_t*)(atom) + sizeof(type)))
+
+/**
+ Return a pointer to the body of an Atom. The "body" of an atom is the
+ data just past the LV2_Atom head (i.e. the same offset for all types).
+*/
+#define LV2_ATOM_BODY(atom) LV2_ATOM_CONTENTS(LV2_Atom, atom)
+
+/**
+ Const version of LV2_ATOM_BODY.
+*/
+#define LV2_ATOM_BODY_CONST(atom) LV2_ATOM_CONTENTS_CONST(LV2_Atom, atom)
+
+/** The header of an atom:Atom. */
+typedef struct {
+ uint32_t size; /**< Size in bytes, not including type and size. */
+ uint32_t type; /**< Type of this atom (mapped URI). */
+} LV2_Atom;
+
+/** An atom:Int or atom:Bool. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ int32_t body; /**< Integer value. */
+} LV2_Atom_Int;
+
+/** An atom:Long. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ int64_t body; /**< Integer value. */
+} LV2_Atom_Long;
+
+/** An atom:Float. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ float body; /**< Floating point value. */
+} LV2_Atom_Float;
+
+/** An atom:Double. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ double body; /**< Floating point value. */
+} LV2_Atom_Double;
+
+/** An atom:Bool. May be cast to LV2_Atom. */
+typedef LV2_Atom_Int LV2_Atom_Bool;
+
+/** An atom:URID. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ uint32_t body; /**< URID. */
+} LV2_Atom_URID;
+
+/** An atom:String. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ /* Contents (a null-terminated UTF-8 string) follow here. */
+} LV2_Atom_String;
+
+/** The body of an atom:Literal. */
+typedef struct {
+ uint32_t datatype; /**< Datatype URID. */
+ uint32_t lang; /**< Language URID. */
+ /* Contents (a null-terminated UTF-8 string) follow here. */
+} LV2_Atom_Literal_Body;
+
+/** An atom:Literal. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ LV2_Atom_Literal_Body body; /**< Body. */
+} LV2_Atom_Literal;
+
+/** An atom:Tuple. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ /* Contents (a series of complete atoms) follow here. */
+} LV2_Atom_Tuple;
+
+/** The body of an atom:Vector. */
+typedef struct {
+ uint32_t child_size; /**< The size of each element in the vector. */
+ uint32_t child_type; /**< The type of each element in the vector. */
+ /* Contents (a series of packed atom bodies) follow here. */
+} LV2_Atom_Vector_Body;
+
+/** An atom:Vector. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ LV2_Atom_Vector_Body body; /**< Body. */
+} LV2_Atom_Vector;
+
+/** The body of an atom:Property (typically in an atom:Object). */
+typedef struct {
+ uint32_t key; /**< Key (predicate) (mapped URI). */
+ uint32_t context; /**< Context URID (may be, and generally is, 0). */
+ LV2_Atom value; /**< Value atom header. */
+ /* Value atom body follows here. */
+} LV2_Atom_Property_Body;
+
+/** An atom:Property. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ LV2_Atom_Property_Body body; /**< Body. */
+} LV2_Atom_Property;
+
+/** The body of an atom:Object. May be cast to LV2_Atom. */
+typedef struct {
+ uint32_t id; /**< URID, or 0 for blank. */
+ uint32_t otype; /**< Type URID (same as rdf:type, for fast dispatch). */
+ /* Contents (a series of property bodies) follow here. */
+} LV2_Atom_Object_Body;
+
+/** An atom:Object. May be cast to LV2_Atom. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ LV2_Atom_Object_Body body; /**< Body. */
+} LV2_Atom_Object;
+
+/** The header of an atom:Event. Note this type is NOT an LV2_Atom. */
+typedef struct {
+ /** Time stamp. Which type is valid is determined by context. */
+ union {
+ int64_t frames; /**< Time in audio frames. */
+ double beats; /**< Time in beats. */
+ } time;
+ LV2_Atom body; /**< Event body atom header. */
+ /* Body atom contents follow here. */
+} LV2_Atom_Event;
+
+/**
+ The body of an atom:Sequence (a sequence of events).
+
+ The unit field is either a URID that described an appropriate time stamp
+ type, or may be 0 where a default stamp type is known. For
+ LV2_Descriptor::run(), the default stamp type is audio frames.
+
+ The contents of a sequence is a series of LV2_Atom_Event, each aligned
+ to 64-bits, for example:
+ <pre>
+ | Event 1 (size 6) | Event 2
+ | | | | | | | | |
+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+ |FRAMES |TYPE |SIZE |DATADATADATAPAD|FRAMES |...
+ </pre>
+*/
+typedef struct {
+ uint32_t unit; /**< URID of unit of event time stamps. */
+ uint32_t pad; /**< Currently unused. */
+ /* Contents (a series of events) follow here. */
+} LV2_Atom_Sequence_Body;
+
+/** An atom:Sequence. */
+typedef struct {
+ LV2_Atom atom; /**< Atom header. */
+ LV2_Atom_Sequence_Body body; /**< Body. */
+} LV2_Atom_Sequence;
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+/**
+ @}
+*/
+
+#endif /* LV2_ATOM_H */
diff --git a/include/lv2/atom/forge.h b/include/lv2/atom/forge.h
new file mode 100644
index 0000000..280bd53
--- /dev/null
+++ b/include/lv2/atom/forge.h
@@ -0,0 +1,683 @@
+/*
+ Copyright 2008-2016 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file forge.h An API for constructing LV2 atoms.
+
+ This file provides an API for constructing Atoms which makes it relatively
+ simple to build nested atoms of arbitrary complexity without requiring
+ dynamic memory allocation.
+
+ The API is based on successively appending the appropriate pieces to build a
+ complete Atom. The size of containers is automatically updated. Functions
+ that begin a container return (via their frame argument) a stack frame which
+ must be popped when the container is finished.
+
+ All output is written to a user-provided buffer or sink function. This
+ makes it possible to create atoms on the stack, on the heap, in LV2 port
+ buffers, in a ringbuffer, or elsewhere, all using the same API.
+
+ This entire API is realtime safe if used with a buffer or a realtime safe
+ sink, except lv2_atom_forge_init() which is only realtime safe if the URI
+ map function is.
+
+ Note these functions are all static inline, do not take their address.
+
+ This header is non-normative, it is provided for convenience.
+*/
+
+#ifndef LV2_ATOM_FORGE_H
+#define LV2_ATOM_FORGE_H
+
+/**
+ @defgroup forge Forge
+ @ingroup atom
+
+ An API for constructing LV2 atoms.
+
+ @{
+*/
+
+#include "lv2/atom/atom.h"
+#include "lv2/atom/util.h"
+#include "lv2/core/attributes.h"
+#include "lv2/urid/urid.h"
+
+#include <assert.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// Disable deprecation warnings for Blank and Resource
+LV2_DISABLE_DEPRECATION_WARNINGS
+
+/** Handle for LV2_Atom_Forge_Sink. */
+typedef void* LV2_Atom_Forge_Sink_Handle;
+
+/** A reference to a chunk of written output. */
+typedef intptr_t LV2_Atom_Forge_Ref;
+
+/** Sink function for writing output. See lv2_atom_forge_set_sink(). */
+typedef LV2_Atom_Forge_Ref (*LV2_Atom_Forge_Sink)(
+ LV2_Atom_Forge_Sink_Handle handle,
+ const void* buf,
+ uint32_t size);
+
+/** Function for resolving a reference. See lv2_atom_forge_set_sink(). */
+typedef LV2_Atom* (*LV2_Atom_Forge_Deref_Func)(
+ LV2_Atom_Forge_Sink_Handle handle,
+ LV2_Atom_Forge_Ref ref);
+
+/** A stack frame used for keeping track of nested Atom containers. */
+typedef struct LV2_Atom_Forge_Frame {
+ struct LV2_Atom_Forge_Frame* parent;
+ LV2_Atom_Forge_Ref ref;
+} LV2_Atom_Forge_Frame;
+
+/** A "forge" for creating atoms by appending to a buffer. */
+typedef struct {
+ uint8_t* buf;
+ uint32_t offset;
+ uint32_t size;
+
+ LV2_Atom_Forge_Sink sink;
+ LV2_Atom_Forge_Deref_Func deref;
+ LV2_Atom_Forge_Sink_Handle handle;
+
+ LV2_Atom_Forge_Frame* stack;
+
+ LV2_URID Blank LV2_DEPRECATED;
+ LV2_URID Bool;
+ LV2_URID Chunk;
+ LV2_URID Double;
+ LV2_URID Float;
+ LV2_URID Int;
+ LV2_URID Long;
+ LV2_URID Literal;
+ LV2_URID Object;
+ LV2_URID Path;
+ LV2_URID Property;
+ LV2_URID Resource LV2_DEPRECATED;
+ LV2_URID Sequence;
+ LV2_URID String;
+ LV2_URID Tuple;
+ LV2_URID URI;
+ LV2_URID URID;
+ LV2_URID Vector;
+} LV2_Atom_Forge;
+
+static inline void
+lv2_atom_forge_set_buffer(LV2_Atom_Forge* forge, uint8_t* buf, size_t size);
+
+/**
+ Initialise `forge`.
+
+ URIs will be mapped using `map` and stored, a reference to `map` itself is
+ not held.
+*/
+static inline void
+lv2_atom_forge_init(LV2_Atom_Forge* forge, LV2_URID_Map* map)
+{
+ lv2_atom_forge_set_buffer(forge, NULL, 0);
+ forge->Blank = map->map(map->handle, LV2_ATOM__Blank);
+ forge->Bool = map->map(map->handle, LV2_ATOM__Bool);
+ forge->Chunk = map->map(map->handle, LV2_ATOM__Chunk);
+ forge->Double = map->map(map->handle, LV2_ATOM__Double);
+ forge->Float = map->map(map->handle, LV2_ATOM__Float);
+ forge->Int = map->map(map->handle, LV2_ATOM__Int);
+ forge->Long = map->map(map->handle, LV2_ATOM__Long);
+ forge->Literal = map->map(map->handle, LV2_ATOM__Literal);
+ forge->Object = map->map(map->handle, LV2_ATOM__Object);
+ forge->Path = map->map(map->handle, LV2_ATOM__Path);
+ forge->Property = map->map(map->handle, LV2_ATOM__Property);
+ forge->Resource = map->map(map->handle, LV2_ATOM__Resource);
+ forge->Sequence = map->map(map->handle, LV2_ATOM__Sequence);
+ forge->String = map->map(map->handle, LV2_ATOM__String);
+ forge->Tuple = map->map(map->handle, LV2_ATOM__Tuple);
+ forge->URI = map->map(map->handle, LV2_ATOM__URI);
+ forge->URID = map->map(map->handle, LV2_ATOM__URID);
+ forge->Vector = map->map(map->handle, LV2_ATOM__Vector);
+}
+
+/** Access the Atom pointed to by a reference. */
+static inline LV2_Atom*
+lv2_atom_forge_deref(LV2_Atom_Forge* forge, LV2_Atom_Forge_Ref ref)
+{
+ return forge->buf ? (LV2_Atom*)ref : forge->deref(forge->handle, ref);
+}
+
+/**
+ @name Object Stack
+ @{
+*/
+
+/**
+ Push a stack frame.
+ This is done automatically by container functions (which take a stack frame
+ pointer), but may be called by the user to push the top level container when
+ writing to an existing Atom.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_push(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ LV2_Atom_Forge_Ref ref)
+{
+ frame->parent = forge->stack;
+ frame->ref = ref;
+
+ if (ref) {
+ forge->stack = frame; // Don't push, so walking the stack is always safe
+ }
+
+ return ref;
+}
+
+/** Pop a stack frame. This must be called when a container is finished. */
+static inline void
+lv2_atom_forge_pop(LV2_Atom_Forge* forge, LV2_Atom_Forge_Frame* frame)
+{
+ if (frame->ref) {
+ // If frame has a valid ref, it must be the top of the stack
+ assert(frame == forge->stack);
+ forge->stack = frame->parent;
+ }
+ // Otherwise, frame was not pushed because of overflow, do nothing
+}
+
+/** Return true iff the top of the stack has the given type. */
+static inline bool
+lv2_atom_forge_top_is(LV2_Atom_Forge* forge, uint32_t type)
+{
+ return forge->stack && forge->stack->ref &&
+ (lv2_atom_forge_deref(forge, forge->stack->ref)->type == type);
+}
+
+/** Return true iff `type` is an atom:Object. */
+static inline bool
+lv2_atom_forge_is_object_type(const LV2_Atom_Forge* forge, uint32_t type)
+{
+ return (type == forge->Object || type == forge->Blank ||
+ type == forge->Resource);
+}
+
+/** Return true iff `type` is an atom:Object with a blank ID. */
+static inline bool
+lv2_atom_forge_is_blank(const LV2_Atom_Forge* forge,
+ uint32_t type,
+ const LV2_Atom_Object_Body* body)
+{
+ return (type == forge->Blank || (type == forge->Object && body->id == 0));
+}
+
+/**
+ @}
+ @name Output Configuration
+ @{
+*/
+
+/** Set the output buffer where `forge` will write atoms. */
+static inline void
+lv2_atom_forge_set_buffer(LV2_Atom_Forge* forge, uint8_t* buf, size_t size)
+{
+ forge->buf = buf;
+ forge->size = (uint32_t)size;
+ forge->offset = 0;
+ forge->deref = NULL;
+ forge->sink = NULL;
+ forge->handle = NULL;
+ forge->stack = NULL;
+}
+
+/**
+ Set the sink function where `forge` will write output.
+
+ The return value of forge functions is an LV2_Atom_Forge_Ref which is an
+ integer type safe to use as a pointer but is otherwise opaque. The sink
+ function must return a ref that can be dereferenced to access as least
+ sizeof(LV2_Atom) bytes of the written data, so sizes can be updated. For
+ ringbuffers, this should be possible as long as the size of the buffer is a
+ multiple of sizeof(LV2_Atom), since atoms are always aligned.
+
+ Note that 0 is an invalid reference, so if you are using a buffer offset be
+ sure to offset it such that 0 is never a valid reference. You will get
+ confusing errors otherwise.
+*/
+static inline void
+lv2_atom_forge_set_sink(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Sink sink,
+ LV2_Atom_Forge_Deref_Func deref,
+ LV2_Atom_Forge_Sink_Handle handle)
+{
+ forge->buf = NULL;
+ forge->size = forge->offset = 0;
+ forge->deref = deref;
+ forge->sink = sink;
+ forge->handle = handle;
+ forge->stack = NULL;
+}
+
+/**
+ @}
+ @name Low Level Output
+ @{
+*/
+
+/**
+ Write raw output. This is used internally, but is also useful for writing
+ atom types not explicitly supported by the forge API. Note the caller is
+ responsible for ensuring the output is appropriately padded.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_raw(LV2_Atom_Forge* forge, const void* data, uint32_t size)
+{
+ LV2_Atom_Forge_Ref out = 0;
+ if (forge->sink) {
+ out = forge->sink(forge->handle, data, size);
+ } else {
+ out = (LV2_Atom_Forge_Ref)forge->buf + forge->offset;
+ uint8_t* mem = forge->buf + forge->offset;
+ if (forge->offset + size > forge->size) {
+ return 0;
+ }
+ forge->offset += size;
+ memcpy(mem, data, size);
+ }
+ for (LV2_Atom_Forge_Frame* f = forge->stack; f; f = f->parent) {
+ lv2_atom_forge_deref(forge, f->ref)->size += size;
+ }
+ return out;
+}
+
+/** Pad output accordingly so next write is 64-bit aligned. */
+static inline void
+lv2_atom_forge_pad(LV2_Atom_Forge* forge, uint32_t written)
+{
+ const uint64_t pad = 0;
+ const uint32_t pad_size = lv2_atom_pad_size(written) - written;
+ lv2_atom_forge_raw(forge, &pad, pad_size);
+}
+
+/** Write raw output, padding to 64-bits as necessary. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_write(LV2_Atom_Forge* forge, const void* data, uint32_t size)
+{
+ LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, data, size);
+ if (out) {
+ lv2_atom_forge_pad(forge, size);
+ }
+ return out;
+}
+
+/** Write a null-terminated string body. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_string_body(LV2_Atom_Forge* forge, const char* str, uint32_t len)
+{
+ LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, str, len);
+ if (out && (out = lv2_atom_forge_raw(forge, "", 1))) {
+ lv2_atom_forge_pad(forge, len + 1);
+ }
+ return out;
+}
+
+/**
+ @}
+ @name Atom Output
+ @{
+*/
+
+/** Write an atom:Atom header. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_atom(LV2_Atom_Forge* forge, uint32_t size, uint32_t type)
+{
+ const LV2_Atom a = {size, type};
+ return lv2_atom_forge_raw(forge, &a, sizeof(a));
+}
+
+/** Write a primitive (fixed-size) atom. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_primitive(LV2_Atom_Forge* forge, const LV2_Atom* a)
+{
+ return (
+ lv2_atom_forge_top_is(forge, forge->Vector)
+ ? lv2_atom_forge_raw(forge, LV2_ATOM_BODY_CONST(a), a->size)
+ : lv2_atom_forge_write(forge, a, (uint32_t)sizeof(LV2_Atom) + a->size));
+}
+
+/** Write an atom:Int. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_int(LV2_Atom_Forge* forge, int32_t val)
+{
+ const LV2_Atom_Int a = {{sizeof(val), forge->Int}, val};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom:Long. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_long(LV2_Atom_Forge* forge, int64_t val)
+{
+ const LV2_Atom_Long a = {{sizeof(val), forge->Long}, val};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom:Float. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_float(LV2_Atom_Forge* forge, float val)
+{
+ const LV2_Atom_Float a = {{sizeof(val), forge->Float}, val};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom:Double. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_double(LV2_Atom_Forge* forge, double val)
+{
+ const LV2_Atom_Double a = {{sizeof(val), forge->Double}, val};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom:Bool. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_bool(LV2_Atom_Forge* forge, bool val)
+{
+ const LV2_Atom_Bool a = {{sizeof(int32_t), forge->Bool}, val ? 1 : 0};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom:URID. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_urid(LV2_Atom_Forge* forge, LV2_URID id)
+{
+ const LV2_Atom_URID a = {{sizeof(id), forge->URID}, id};
+ return lv2_atom_forge_primitive(forge, (const LV2_Atom*)&a);
+}
+
+/** Write an atom compatible with atom:String. Used internally. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_typed_string(LV2_Atom_Forge* forge,
+ uint32_t type,
+ const char* str,
+ uint32_t len)
+{
+ const LV2_Atom_String a = {{len + 1, type}};
+ LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, &a, sizeof(a));
+ if (out) {
+ if (!lv2_atom_forge_string_body(forge, str, len)) {
+ LV2_Atom* atom = lv2_atom_forge_deref(forge, out);
+ atom->size = atom->type = 0;
+ out = 0;
+ }
+ }
+ return out;
+}
+
+/** Write an atom:String. Note that `str` need not be NULL terminated. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_string(LV2_Atom_Forge* forge, const char* str, uint32_t len)
+{
+ return lv2_atom_forge_typed_string(forge, forge->String, str, len);
+}
+
+/**
+ Write an atom:URI. Note that `uri` need not be NULL terminated.
+ This does not map the URI, but writes the complete URI string. To write
+ a mapped URI, use lv2_atom_forge_urid().
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_uri(LV2_Atom_Forge* forge, const char* uri, uint32_t len)
+{
+ return lv2_atom_forge_typed_string(forge, forge->URI, uri, len);
+}
+
+/** Write an atom:Path. Note that `path` need not be NULL terminated. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_path(LV2_Atom_Forge* forge, const char* path, uint32_t len)
+{
+ return lv2_atom_forge_typed_string(forge, forge->Path, path, len);
+}
+
+/** Write an atom:Literal. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_literal(LV2_Atom_Forge* forge,
+ const char* str,
+ uint32_t len,
+ uint32_t datatype,
+ uint32_t lang)
+{
+ const LV2_Atom_Literal a = {
+ {(uint32_t)(sizeof(LV2_Atom_Literal) - sizeof(LV2_Atom) + len + 1),
+ forge->Literal},
+ {datatype, lang}};
+ LV2_Atom_Forge_Ref out = lv2_atom_forge_raw(forge, &a, sizeof(a));
+ if (out) {
+ if (!lv2_atom_forge_string_body(forge, str, len)) {
+ LV2_Atom* atom = lv2_atom_forge_deref(forge, out);
+ atom->size = atom->type = 0;
+ out = 0;
+ }
+ }
+ return out;
+}
+
+/** Start an atom:Vector. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_vector_head(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ uint32_t child_size,
+ uint32_t child_type)
+{
+ const LV2_Atom_Vector a = {{sizeof(LV2_Atom_Vector_Body), forge->Vector},
+ {child_size, child_type}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/** Write a complete atom:Vector. */
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_vector(LV2_Atom_Forge* forge,
+ uint32_t child_size,
+ uint32_t child_type,
+ uint32_t n_elems,
+ const void* elems)
+{
+ const LV2_Atom_Vector a = {
+ {(uint32_t)sizeof(LV2_Atom_Vector_Body) + n_elems * child_size,
+ forge->Vector},
+ {child_size, child_type}};
+ LV2_Atom_Forge_Ref out = lv2_atom_forge_write(forge, &a, sizeof(a));
+ if (out) {
+ lv2_atom_forge_write(forge, elems, child_size * n_elems);
+ }
+ return out;
+}
+
+/**
+ Write the header of an atom:Tuple.
+
+ The passed frame will be initialised to represent this tuple. To complete
+ the tuple, write a sequence of atoms, then pop the frame with
+ lv2_atom_forge_pop().
+
+ For example:
+ @code
+ // Write tuple (1, 2.0)
+ LV2_Atom_Forge_Frame frame;
+ LV2_Atom* tup = (LV2_Atom*)lv2_atom_forge_tuple(forge, &frame);
+ lv2_atom_forge_int(forge, 1);
+ lv2_atom_forge_float(forge, 2.0);
+ lv2_atom_forge_pop(forge, &frame);
+ @endcode
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_tuple(LV2_Atom_Forge* forge, LV2_Atom_Forge_Frame* frame)
+{
+ const LV2_Atom_Tuple a = {{0, forge->Tuple}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/**
+ Write the header of an atom:Object.
+
+ The passed frame will be initialised to represent this object. To complete
+ the object, write a sequence of properties, then pop the frame with
+ lv2_atom_forge_pop().
+
+ For example:
+ @code
+ LV2_URID eg_Cat = map("http://example.org/Cat");
+ LV2_URID eg_name = map("http://example.org/name");
+
+ // Start object with type eg_Cat and blank ID
+ LV2_Atom_Forge_Frame frame;
+ lv2_atom_forge_object(forge, &frame, 0, eg_Cat);
+
+ // Append property eg:name = "Hobbes"
+ lv2_atom_forge_key(forge, eg_name);
+ lv2_atom_forge_string(forge, "Hobbes", strlen("Hobbes"));
+
+ // Finish object
+ lv2_atom_forge_pop(forge, &frame);
+ @endcode
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_object(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ LV2_URID id,
+ LV2_URID otype)
+{
+ const LV2_Atom_Object a = {
+ {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Object}, {id, otype}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/**
+ The same as lv2_atom_forge_object(), but for object:Resource.
+
+ This function is deprecated and should not be used in new code.
+ Use lv2_atom_forge_object() directly instead.
+*/
+LV2_DEPRECATED
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_resource(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ LV2_URID id,
+ LV2_URID otype)
+{
+ const LV2_Atom_Object a = {
+ {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Resource}, {id, otype}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/**
+ The same as lv2_atom_forge_object(), but for object:Blank.
+
+ This function is deprecated and should not be used in new code.
+ Use lv2_atom_forge_object() directly instead.
+*/
+LV2_DEPRECATED
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_blank(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ uint32_t id,
+ LV2_URID otype)
+{
+ const LV2_Atom_Object a = {
+ {(uint32_t)sizeof(LV2_Atom_Object_Body), forge->Blank}, {id, otype}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/**
+ Write a property key in an Object, to be followed by the value.
+
+ See lv2_atom_forge_object() documentation for an example.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_key(LV2_Atom_Forge* forge, LV2_URID key)
+{
+ const LV2_Atom_Property_Body a = {key, 0, {0, 0}};
+ return lv2_atom_forge_write(forge, &a, 2 * (uint32_t)sizeof(uint32_t));
+}
+
+/**
+ Write the header for a property body in an object, with context.
+
+ If you do not need the context, which is almost certainly the case,
+ use the simpler lv2_atom_forge_key() instead.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_property_head(LV2_Atom_Forge* forge,
+ LV2_URID key,
+ LV2_URID context)
+{
+ const LV2_Atom_Property_Body a = {key, context, {0, 0}};
+ return lv2_atom_forge_write(forge, &a, 2 * (uint32_t)sizeof(uint32_t));
+}
+
+/**
+ Write the header for a Sequence.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_sequence_head(LV2_Atom_Forge* forge,
+ LV2_Atom_Forge_Frame* frame,
+ uint32_t unit)
+{
+ const LV2_Atom_Sequence a = {
+ {(uint32_t)sizeof(LV2_Atom_Sequence_Body), forge->Sequence}, {unit, 0}};
+ return lv2_atom_forge_push(
+ forge, frame, lv2_atom_forge_write(forge, &a, sizeof(a)));
+}
+
+/**
+ Write the time stamp header of an Event (in a Sequence) in audio frames.
+ After this, call the appropriate forge method(s) to write the body. Note
+ the returned reference is to an LV2_Event which is NOT an Atom.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_frame_time(LV2_Atom_Forge* forge, int64_t frames)
+{
+ return lv2_atom_forge_write(forge, &frames, sizeof(frames));
+}
+
+/**
+ Write the time stamp header of an Event (in a Sequence) in beats. After
+ this, call the appropriate forge method(s) to write the body. Note the
+ returned reference is to an LV2_Event which is NOT an Atom.
+*/
+static inline LV2_Atom_Forge_Ref
+lv2_atom_forge_beat_time(LV2_Atom_Forge* forge, double beats)
+{
+ return lv2_atom_forge_write(forge, &beats, sizeof(beats));
+}
+
+LV2_RESTORE_WARNINGS
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+/**
+ @}
+ @}
+*/
+
+#endif /* LV2_ATOM_FORGE_H */
diff --git a/include/lv2/atom/util.h b/include/lv2/atom/util.h
new file mode 100644
index 0000000..16d2c00
--- /dev/null
+++ b/include/lv2/atom/util.h
@@ -0,0 +1,523 @@
+/*
+ Copyright 2008-2015 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+#ifndef LV2_ATOM_UTIL_H
+#define LV2_ATOM_UTIL_H
+
+/**
+ @file util.h Helper functions for the LV2 Atom extension.
+
+ Note these functions are all static inline, do not take their address.
+
+ This header is non-normative, it is provided for convenience.
+*/
+
+/**
+ @defgroup util Utilities
+ @ingroup atom
+
+ Utilities for working with atoms.
+
+ @{
+*/
+
+#include "lv2/atom/atom.h"
+
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Pad a size to 64 bits. */
+static inline uint32_t
+lv2_atom_pad_size(uint32_t size)
+{
+ return (size + 7U) & (~7U);
+}
+
+/** Return the total size of `atom`, including the header. */
+static inline uint32_t
+lv2_atom_total_size(const LV2_Atom* atom)
+{
+ return (uint32_t)sizeof(LV2_Atom) + atom->size;
+}
+
+/** Return true iff `atom` is null. */
+static inline bool
+lv2_atom_is_null(const LV2_Atom* atom)
+{
+ return !atom || (atom->type == 0 && atom->size == 0);
+}
+
+/** Return true iff `a` is equal to `b`. */
+static inline bool
+lv2_atom_equals(const LV2_Atom* a, const LV2_Atom* b)
+{
+ return (a == b) || ((a->type == b->type) && (a->size == b->size) &&
+ !memcmp(a + 1, b + 1, a->size));
+}
+
+/**
+ @name Sequence Iterator
+ @{
+*/
+
+/** Get an iterator pointing to the first event in a Sequence body. */
+static inline LV2_Atom_Event*
+lv2_atom_sequence_begin(const LV2_Atom_Sequence_Body* body)
+{
+ return (LV2_Atom_Event*)(body + 1);
+}
+
+/** Get an iterator pointing to the end of a Sequence body. */
+static inline LV2_Atom_Event*
+lv2_atom_sequence_end(const LV2_Atom_Sequence_Body* body, uint32_t size)
+{
+ return (LV2_Atom_Event*)((const uint8_t*)body + lv2_atom_pad_size(size));
+}
+
+/** Return true iff `i` has reached the end of `body`. */
+static inline bool
+lv2_atom_sequence_is_end(const LV2_Atom_Sequence_Body* body,
+ uint32_t size,
+ const LV2_Atom_Event* i)
+{
+ return (const uint8_t*)i >= ((const uint8_t*)body + size);
+}
+
+/** Return an iterator to the element following `i`. */
+static inline LV2_Atom_Event*
+lv2_atom_sequence_next(const LV2_Atom_Event* i)
+{
+ return (LV2_Atom_Event*)((const uint8_t*)i + sizeof(LV2_Atom_Event) +
+ lv2_atom_pad_size(i->body.size));
+}
+
+/**
+ A macro for iterating over all events in a Sequence.
+ @param seq The sequence to iterate over
+ @param iter The name of the iterator
+
+ This macro is used similarly to a for loop (which it expands to), for
+ example:
+
+ @code
+ LV2_ATOM_SEQUENCE_FOREACH(sequence, ev) {
+ // Do something with ev (an LV2_Atom_Event*) here...
+ }
+ @endcode
+*/
+#define LV2_ATOM_SEQUENCE_FOREACH(seq, iter) \
+ for (LV2_Atom_Event * iter = lv2_atom_sequence_begin(&(seq)->body); \
+ !lv2_atom_sequence_is_end(&(seq)->body, (seq)->atom.size, (iter)); \
+ (iter) = lv2_atom_sequence_next(iter))
+
+/** Like LV2_ATOM_SEQUENCE_FOREACH but for a headerless sequence body. */
+#define LV2_ATOM_SEQUENCE_BODY_FOREACH(body, size, iter) \
+ for (LV2_Atom_Event * iter = lv2_atom_sequence_begin(body); \
+ !lv2_atom_sequence_is_end(body, size, (iter)); \
+ (iter) = lv2_atom_sequence_next(iter))
+
+/**
+ @}
+ @name Sequence Utilities
+ @{
+*/
+
+/**
+ Clear all events from `sequence`.
+
+ This simply resets the size field, the other fields are left untouched.
+*/
+static inline void
+lv2_atom_sequence_clear(LV2_Atom_Sequence* seq)
+{
+ seq->atom.size = sizeof(LV2_Atom_Sequence_Body);
+}
+
+/**
+ Append an event at the end of `sequence`.
+
+ @param seq Sequence to append to.
+ @param capacity Total capacity of the sequence atom
+ (as set by the host for sequence output ports).
+ @param event Event to write.
+
+ @return A pointer to the newly written event in `seq`,
+ or NULL on failure (insufficient space).
+*/
+static inline LV2_Atom_Event*
+lv2_atom_sequence_append_event(LV2_Atom_Sequence* seq,
+ uint32_t capacity,
+ const LV2_Atom_Event* event)
+{
+ const uint32_t total_size = (uint32_t)sizeof(*event) + event->body.size;
+ if (capacity - seq->atom.size < total_size) {
+ return NULL;
+ }
+
+ LV2_Atom_Event* e = lv2_atom_sequence_end(&seq->body, seq->atom.size);
+ memcpy(e, event, total_size);
+
+ seq->atom.size += lv2_atom_pad_size(total_size);
+
+ return e;
+}
+
+/**
+ @}
+ @name Tuple Iterator
+ @{
+*/
+
+/** Get an iterator pointing to the first element in `tup`. */
+static inline LV2_Atom*
+lv2_atom_tuple_begin(const LV2_Atom_Tuple* tup)
+{
+ return (LV2_Atom*)(LV2_ATOM_BODY(tup));
+}
+
+/** Return true iff `i` has reached the end of `body`. */
+static inline bool
+lv2_atom_tuple_is_end(const void* body, uint32_t size, const LV2_Atom* i)
+{
+ return (const uint8_t*)i >= ((const uint8_t*)body + size);
+}
+
+/** Return an iterator to the element following `i`. */
+static inline LV2_Atom*
+lv2_atom_tuple_next(const LV2_Atom* i)
+{
+ return (LV2_Atom*)((const uint8_t*)i + sizeof(LV2_Atom) +
+ lv2_atom_pad_size(i->size));
+}
+
+/**
+ A macro for iterating over all properties of a Tuple.
+ @param tuple The tuple to iterate over
+ @param iter The name of the iterator
+
+ This macro is used similarly to a for loop (which it expands to), for
+ example:
+
+ @code
+ LV2_ATOM_TUPLE_FOREACH(tuple, elem) {
+ // Do something with elem (an LV2_Atom*) here...
+ }
+ @endcode
+*/
+#define LV2_ATOM_TUPLE_FOREACH(tuple, iter) \
+ for (LV2_Atom * iter = lv2_atom_tuple_begin(tuple); \
+ !lv2_atom_tuple_is_end( \
+ LV2_ATOM_BODY(tuple), (tuple)->atom.size, (iter)); \
+ (iter) = lv2_atom_tuple_next(iter))
+
+/** Like LV2_ATOM_TUPLE_FOREACH but for a headerless tuple body. */
+#define LV2_ATOM_TUPLE_BODY_FOREACH(body, size, iter) \
+ for (LV2_Atom * iter = (LV2_Atom*)(body); \
+ !lv2_atom_tuple_is_end(body, size, (iter)); \
+ (iter) = lv2_atom_tuple_next(iter))
+
+/**
+ @}
+ @name Object Iterator
+ @{
+*/
+
+/** Return a pointer to the first property in `body`. */
+static inline LV2_Atom_Property_Body*
+lv2_atom_object_begin(const LV2_Atom_Object_Body* body)
+{
+ return (LV2_Atom_Property_Body*)(body + 1);
+}
+
+/** Return true iff `i` has reached the end of `obj`. */
+static inline bool
+lv2_atom_object_is_end(const LV2_Atom_Object_Body* body,
+ uint32_t size,
+ const LV2_Atom_Property_Body* i)
+{
+ return (const uint8_t*)i >= ((const uint8_t*)body + size);
+}
+
+/** Return an iterator to the property following `i`. */
+static inline LV2_Atom_Property_Body*
+lv2_atom_object_next(const LV2_Atom_Property_Body* i)
+{
+ const LV2_Atom* const value =
+ (const LV2_Atom*)((const uint8_t*)i + 2 * sizeof(uint32_t));
+ return (LV2_Atom_Property_Body*)((const uint8_t*)i +
+ lv2_atom_pad_size(
+ (uint32_t)sizeof(LV2_Atom_Property_Body) +
+ value->size));
+}
+
+/**
+ A macro for iterating over all properties of an Object.
+ @param obj The object to iterate over
+ @param iter The name of the iterator
+
+ This macro is used similarly to a for loop (which it expands to), for
+ example:
+
+ @code
+ LV2_ATOM_OBJECT_FOREACH(object, i) {
+ // Do something with i (an LV2_Atom_Property_Body*) here...
+ }
+ @endcode
+*/
+#define LV2_ATOM_OBJECT_FOREACH(obj, iter) \
+ for (LV2_Atom_Property_Body * iter = lv2_atom_object_begin(&(obj)->body); \
+ !lv2_atom_object_is_end(&(obj)->body, (obj)->atom.size, (iter)); \
+ (iter) = lv2_atom_object_next(iter))
+
+/** Like LV2_ATOM_OBJECT_FOREACH but for a headerless object body. */
+#define LV2_ATOM_OBJECT_BODY_FOREACH(body, size, iter) \
+ for (LV2_Atom_Property_Body * iter = lv2_atom_object_begin(body); \
+ !lv2_atom_object_is_end(body, size, (iter)); \
+ (iter) = lv2_atom_object_next(iter))
+
+/**
+ @}
+ @name Object Query
+ @{
+*/
+
+/** A single entry in an Object query. */
+typedef struct {
+ uint32_t key; /**< Key to query (input set by user) */
+ const LV2_Atom** value; /**< Found value (output set by query function) */
+} LV2_Atom_Object_Query;
+
+/** Sentinel for lv2_atom_object_query(). */
+static const LV2_Atom_Object_Query LV2_ATOM_OBJECT_QUERY_END = {0, NULL};
+
+/**
+ Get an object's values for various keys.
+
+ The value pointer of each item in `query` will be set to the location of
+ the corresponding value in `object`. Every value pointer in `query` MUST
+ be initialised to NULL. This function reads `object` in a single linear
+ sweep. By allocating `query` on the stack, objects can be "queried"
+ quickly without allocating any memory. This function is realtime safe.
+
+ This function can only do "flat" queries, it is not smart enough to match
+ variables in nested objects.
+
+ For example:
+ @code
+ const LV2_Atom* name = NULL;
+ const LV2_Atom* age = NULL;
+ LV2_Atom_Object_Query q[] = {
+ { urids.eg_name, &name },
+ { urids.eg_age, &age },
+ LV2_ATOM_OBJECT_QUERY_END
+ };
+ lv2_atom_object_query(obj, q);
+ // name and age are now set to the appropriate values in obj, or NULL.
+ @endcode
+*/
+static inline int
+lv2_atom_object_query(const LV2_Atom_Object* object,
+ LV2_Atom_Object_Query* query)
+{
+ int matches = 0;
+ int n_queries = 0;
+
+ /* Count number of query keys so we can short-circuit when done */
+ for (LV2_Atom_Object_Query* q = query; q->key; ++q) {
+ ++n_queries;
+ }
+
+ LV2_ATOM_OBJECT_FOREACH (object, prop) {
+ for (LV2_Atom_Object_Query* q = query; q->key; ++q) {
+ if (q->key == prop->key && !*q->value) {
+ *q->value = &prop->value;
+ if (++matches == n_queries) {
+ return matches;
+ }
+ break;
+ }
+ }
+ }
+ return matches;
+}
+
+/**
+ Body only version of lv2_atom_object_get().
+*/
+static inline int
+lv2_atom_object_body_get(uint32_t size, const LV2_Atom_Object_Body* body, ...)
+{
+ int matches = 0;
+ int n_queries = 0;
+
+ /* Count number of keys so we can short-circuit when done */
+ va_list args;
+ va_start(args, body);
+ for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) {
+ if (!va_arg(args, const LV2_Atom**)) {
+ va_end(args);
+ return -1;
+ }
+ }
+ va_end(args);
+
+ LV2_ATOM_OBJECT_BODY_FOREACH (body, size, prop) {
+ va_start(args, body);
+ for (int i = 0; i < n_queries; ++i) {
+ uint32_t qkey = va_arg(args, uint32_t);
+ const LV2_Atom** qval = va_arg(args, const LV2_Atom**);
+ if (qkey == prop->key && !*qval) {
+ *qval = &prop->value;
+ if (++matches == n_queries) {
+ va_end(args);
+ return matches;
+ }
+ break;
+ }
+ }
+ va_end(args);
+ }
+ return matches;
+}
+
+/**
+ Variable argument version of lv2_atom_object_query().
+
+ This is nicer-looking in code, but a bit more error-prone since it is not
+ type safe and the argument list must be terminated.
+
+ The arguments should be a series of uint32_t key and const LV2_Atom** value
+ pairs, terminated by a zero key. The value pointers MUST be initialized to
+ NULL. For example:
+
+ @code
+ const LV2_Atom* name = NULL;
+ const LV2_Atom* age = NULL;
+ lv2_atom_object_get(obj,
+ uris.name_key, &name,
+ uris.age_key, &age,
+ 0);
+ @endcode
+*/
+static inline int
+lv2_atom_object_get(const LV2_Atom_Object* object, ...)
+{
+ int matches = 0;
+ int n_queries = 0;
+
+ /* Count number of keys so we can short-circuit when done */
+ va_list args;
+ va_start(args, object);
+ for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) {
+ if (!va_arg(args, const LV2_Atom**)) {
+ va_end(args);
+ return -1;
+ }
+ }
+ va_end(args);
+
+ LV2_ATOM_OBJECT_FOREACH (object, prop) {
+ va_start(args, object);
+ for (int i = 0; i < n_queries; ++i) {
+ uint32_t qkey = va_arg(args, uint32_t);
+ const LV2_Atom** qval = va_arg(args, const LV2_Atom**);
+ if (qkey == prop->key && !*qval) {
+ *qval = &prop->value;
+ if (++matches == n_queries) {
+ va_end(args);
+ return matches;
+ }
+ break;
+ }
+ }
+ va_end(args);
+ }
+ return matches;
+}
+
+/**
+ Variable argument version of lv2_atom_object_query() with types.
+
+ This is like lv2_atom_object_get(), but each entry has an additional
+ parameter to specify the required type. Only atoms with a matching type
+ will be selected.
+
+ The arguments should be a series of uint32_t key, const LV2_Atom**, uint32_t
+ type triples, terminated by a zero key. The value pointers MUST be
+ initialized to NULL. For example:
+
+ @code
+ const LV2_Atom_String* name = NULL;
+ const LV2_Atom_Int* age = NULL;
+ lv2_atom_object_get(obj,
+ uris.name_key, &name, uris.atom_String,
+ uris.age_key, &age, uris.atom_Int
+ 0);
+ @endcode
+*/
+static inline int
+lv2_atom_object_get_typed(const LV2_Atom_Object* object, ...)
+{
+ int matches = 0;
+ int n_queries = 0;
+
+ /* Count number of keys so we can short-circuit when done */
+ va_list args;
+ va_start(args, object);
+ for (n_queries = 0; va_arg(args, uint32_t); ++n_queries) {
+ if (!va_arg(args, const LV2_Atom**) || !va_arg(args, uint32_t)) {
+ va_end(args);
+ return -1;
+ }
+ }
+ va_end(args);
+
+ LV2_ATOM_OBJECT_FOREACH (object, prop) {
+ va_start(args, object);
+ for (int i = 0; i < n_queries; ++i) {
+ const uint32_t qkey = va_arg(args, uint32_t);
+ const LV2_Atom** qval = va_arg(args, const LV2_Atom**);
+ const uint32_t qtype = va_arg(args, uint32_t);
+ if (!*qval && qkey == prop->key && qtype == prop->value.type) {
+ *qval = &prop->value;
+ if (++matches == n_queries) {
+ va_end(args);
+ return matches;
+ }
+ break;
+ }
+ }
+ va_end(args);
+ }
+ return matches;
+}
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+/**
+ @}
+ @}
+*/
+
+#endif /* LV2_ATOM_UTIL_H */