diff options
Diffstat (limited to 'plugins/eg-metro.lv2/metro.c')
-rw-r--r-- | plugins/eg-metro.lv2/metro.c | 461 |
1 files changed, 227 insertions, 234 deletions
diff --git a/plugins/eg-metro.lv2/metro.c b/plugins/eg-metro.lv2/metro.c index 6182a74..46ca41b 100644 --- a/plugins/eg-metro.lv2/metro.c +++ b/plugins/eg-metro.lv2/metro.c @@ -32,37 +32,34 @@ #include <string.h> #ifndef M_PI -# define M_PI 3.14159265 +# define M_PI 3.14159265 #endif #define EG_METRO_URI "http://lv2plug.in/plugins/eg-metro" typedef struct { - LV2_URID atom_Blank; - LV2_URID atom_Float; - LV2_URID atom_Object; - LV2_URID atom_Path; - LV2_URID atom_Resource; - LV2_URID atom_Sequence; - LV2_URID time_Position; - LV2_URID time_barBeat; - LV2_URID time_beatsPerMinute; - LV2_URID time_speed; + LV2_URID atom_Blank; + LV2_URID atom_Float; + LV2_URID atom_Object; + LV2_URID atom_Path; + LV2_URID atom_Resource; + LV2_URID atom_Sequence; + LV2_URID time_Position; + LV2_URID time_barBeat; + LV2_URID time_beatsPerMinute; + LV2_URID time_speed; } MetroURIs; static const double attack_s = 0.005; static const double decay_s = 0.075; -enum { - METRO_CONTROL = 0, - METRO_OUT = 1 -}; +enum { METRO_CONTROL = 0, METRO_OUT = 1 }; /** During execution this plugin can be in one of 3 states: */ typedef enum { - STATE_ATTACK, // Envelope rising - STATE_DECAY, // Envelope lowering - STATE_OFF // Silent + STATE_ATTACK, // Envelope rising + STATE_DECAY, // Envelope lowering + STATE_OFF // Silent } State; /** @@ -77,50 +74,48 @@ typedef enum { the user to modify these parameters, the frequency of the wave, and so on. */ typedef struct { - LV2_URID_Map* map; // URID map feature - LV2_Log_Logger logger; // Logger API - MetroURIs uris; // Cache of mapped URIDs - - struct { - LV2_Atom_Sequence* control; - float* output; - } ports; - - // Variables to keep track of the tempo information sent by the host - double rate; // Sample rate - float bpm; // Beats per minute (tempo) - float speed; // Transport speed (usually 0=stop, 1=play) - - uint32_t elapsed_len; // Frames since the start of the last click - uint32_t wave_offset; // Current play offset in the wave - State state; // Current play state - - // One cycle of a sine wave - float* wave; - uint32_t wave_len; - - // Envelope parameters - uint32_t attack_len; - uint32_t decay_len; + LV2_URID_Map* map; // URID map feature + LV2_Log_Logger logger; // Logger API + MetroURIs uris; // Cache of mapped URIDs + + struct { + LV2_Atom_Sequence* control; + float* output; + } ports; + + // Variables to keep track of the tempo information sent by the host + double rate; // Sample rate + float bpm; // Beats per minute (tempo) + float speed; // Transport speed (usually 0=stop, 1=play) + + uint32_t elapsed_len; // Frames since the start of the last click + uint32_t wave_offset; // Current play offset in the wave + State state; // Current play state + + // One cycle of a sine wave + float* wave; + uint32_t wave_len; + + // Envelope parameters + uint32_t attack_len; + uint32_t decay_len; } Metro; static void -connect_port(LV2_Handle instance, - uint32_t port, - void* data) +connect_port(LV2_Handle instance, uint32_t port, void* data) { - Metro* self = (Metro*)instance; - - switch (port) { - case METRO_CONTROL: - self->ports.control = (LV2_Atom_Sequence*)data; - break; - case METRO_OUT: - self->ports.output = (float*)data; - break; - default: - break; - } + Metro* self = (Metro*)instance; + + switch (port) { + case METRO_CONTROL: + self->ports.control = (LV2_Atom_Sequence*)data; + break; + case METRO_OUT: + self->ports.output = (float*)data; + break; + default: + break; + } } /** @@ -130,11 +125,11 @@ connect_port(LV2_Handle instance, static void activate(LV2_Handle instance) { - Metro* self = (Metro*)instance; + Metro* self = (Metro*)instance; - self->elapsed_len = 0; - self->wave_offset = 0; - self->state = STATE_OFF; + self->elapsed_len = 0; + self->wave_offset = 0; + self->state = STATE_OFF; } /** @@ -149,64 +144,64 @@ instantiate(const LV2_Descriptor* descriptor, const char* path, const LV2_Feature* const* features) { - Metro* self = (Metro*)calloc(1, sizeof(Metro)); - if (!self) { - return NULL; - } - - // Scan host features for URID map - // clang-format off - const char* missing = lv2_features_query( - features, - LV2_LOG__log, &self->logger.log, false, - LV2_URID__map, &self->map, true, - NULL); - // clang-format on - - lv2_log_logger_set_map(&self->logger, self->map); - if (missing) { - lv2_log_error(&self->logger, "Missing feature <%s>\n", missing); - free(self); - return NULL; - } - - // Map URIS - MetroURIs* const uris = &self->uris; - LV2_URID_Map* const map = self->map; - uris->atom_Blank = map->map(map->handle, LV2_ATOM__Blank); - uris->atom_Float = map->map(map->handle, LV2_ATOM__Float); - uris->atom_Object = map->map(map->handle, LV2_ATOM__Object); - uris->atom_Path = map->map(map->handle, LV2_ATOM__Path); - uris->atom_Resource = map->map(map->handle, LV2_ATOM__Resource); - uris->atom_Sequence = map->map(map->handle, LV2_ATOM__Sequence); - uris->time_Position = map->map(map->handle, LV2_TIME__Position); - uris->time_barBeat = map->map(map->handle, LV2_TIME__barBeat); - uris->time_beatsPerMinute = map->map(map->handle, LV2_TIME__beatsPerMinute); - uris->time_speed = map->map(map->handle, LV2_TIME__speed); - - // Initialise instance fields - self->rate = rate; - self->bpm = 120.0f; - self->attack_len = (uint32_t)(attack_s * rate); - self->decay_len = (uint32_t)(decay_s * rate); - self->state = STATE_OFF; - - // Generate one cycle of a sine wave at the desired frequency - const double freq = 440.0 * 2.0; - const double amp = 0.5; - self->wave_len = (uint32_t)(rate / freq); - self->wave = (float*)malloc(self->wave_len * sizeof(float)); - for (uint32_t i = 0; i < self->wave_len; ++i) { - self->wave[i] = (float)(sin(i * 2 * M_PI * freq / rate) * amp); - } - - return (LV2_Handle)self; + Metro* self = (Metro*)calloc(1, sizeof(Metro)); + if (!self) { + return NULL; + } + + // Scan host features for URID map + // clang-format off + const char* missing = lv2_features_query( + features, + LV2_LOG__log, &self->logger.log, false, + LV2_URID__map, &self->map, true, + NULL); + // clang-format on + + lv2_log_logger_set_map(&self->logger, self->map); + if (missing) { + lv2_log_error(&self->logger, "Missing feature <%s>\n", missing); + free(self); + return NULL; + } + + // Map URIS + MetroURIs* const uris = &self->uris; + LV2_URID_Map* const map = self->map; + uris->atom_Blank = map->map(map->handle, LV2_ATOM__Blank); + uris->atom_Float = map->map(map->handle, LV2_ATOM__Float); + uris->atom_Object = map->map(map->handle, LV2_ATOM__Object); + uris->atom_Path = map->map(map->handle, LV2_ATOM__Path); + uris->atom_Resource = map->map(map->handle, LV2_ATOM__Resource); + uris->atom_Sequence = map->map(map->handle, LV2_ATOM__Sequence); + uris->time_Position = map->map(map->handle, LV2_TIME__Position); + uris->time_barBeat = map->map(map->handle, LV2_TIME__barBeat); + uris->time_beatsPerMinute = map->map(map->handle, LV2_TIME__beatsPerMinute); + uris->time_speed = map->map(map->handle, LV2_TIME__speed); + + // Initialise instance fields + self->rate = rate; + self->bpm = 120.0f; + self->attack_len = (uint32_t)(attack_s * rate); + self->decay_len = (uint32_t)(decay_s * rate); + self->state = STATE_OFF; + + // Generate one cycle of a sine wave at the desired frequency + const double freq = 440.0 * 2.0; + const double amp = 0.5; + self->wave_len = (uint32_t)(rate / freq); + self->wave = (float*)malloc(self->wave_len * sizeof(float)); + for (uint32_t i = 0; i < self->wave_len; ++i) { + self->wave[i] = (float)(sin(i * 2 * M_PI * freq / rate) * amp); + } + + return (LV2_Handle)self; } static void cleanup(LV2_Handle instance) { - free(instance); + free(instance); } /** @@ -216,47 +211,47 @@ cleanup(LV2_Handle instance) static void play(Metro* self, uint32_t begin, uint32_t end) { - float* const output = self->ports.output; - const uint32_t frames_per_beat = 60.0f / self->bpm * self->rate; - - if (self->speed == 0.0f) { - memset(output, 0, (end - begin) * sizeof(float)); - return; - } - - for (uint32_t i = begin; i < end; ++i) { - switch (self->state) { - case STATE_ATTACK: - // Amplitude increases from 0..1 until attack_len - output[i] = self->wave[self->wave_offset] * - self->elapsed_len / (float)self->attack_len; - if (self->elapsed_len >= self->attack_len) { - self->state = STATE_DECAY; - } - break; - case STATE_DECAY: - // Amplitude decreases from 1..0 until attack_len + decay_len - output[i] = 0.0f; - output[i] = self->wave[self->wave_offset] * - (1 - ((float)(self->elapsed_len - self->attack_len) / - (float)self->decay_len)); - if (self->elapsed_len >= self->attack_len + self->decay_len) { - self->state = STATE_OFF; - } - break; - case STATE_OFF: - output[i] = 0.0f; - } - - // We continuously play the sine wave regardless of envelope - self->wave_offset = (self->wave_offset + 1) % self->wave_len; - - // Update elapsed time and start attack if necessary - if (++self->elapsed_len == frames_per_beat) { - self->state = STATE_ATTACK; - self->elapsed_len = 0; - } - } + float* const output = self->ports.output; + const uint32_t frames_per_beat = 60.0f / self->bpm * self->rate; + + if (self->speed == 0.0f) { + memset(output, 0, (end - begin) * sizeof(float)); + return; + } + + for (uint32_t i = begin; i < end; ++i) { + switch (self->state) { + case STATE_ATTACK: + // Amplitude increases from 0..1 until attack_len + output[i] = self->wave[self->wave_offset] * self->elapsed_len / + (float)self->attack_len; + if (self->elapsed_len >= self->attack_len) { + self->state = STATE_DECAY; + } + break; + case STATE_DECAY: + // Amplitude decreases from 1..0 until attack_len + decay_len + output[i] = 0.0f; + output[i] = self->wave[self->wave_offset] * + (1 - ((float)(self->elapsed_len - self->attack_len) / + (float)self->decay_len)); + if (self->elapsed_len >= self->attack_len + self->decay_len) { + self->state = STATE_OFF; + } + break; + case STATE_OFF: + output[i] = 0.0f; + } + + // We continuously play the sine wave regardless of envelope + self->wave_offset = (self->wave_offset + 1) % self->wave_len; + + // Update elapsed time and start attack if necessary + if (++self->elapsed_len == frames_per_beat) { + self->state = STATE_ATTACK; + self->elapsed_len = 0; + } + } } /** @@ -266,94 +261,92 @@ play(Metro* self, uint32_t begin, uint32_t end) static void update_position(Metro* self, const LV2_Atom_Object* obj) { - const MetroURIs* uris = &self->uris; - - // Received new transport position/speed - LV2_Atom* beat = NULL; - LV2_Atom* bpm = NULL; - LV2_Atom* speed = NULL; - - // clang-format off - lv2_atom_object_get(obj, - uris->time_barBeat, &beat, - uris->time_beatsPerMinute, &bpm, - uris->time_speed, &speed, - NULL); - // clang-format on - - if (bpm && bpm->type == uris->atom_Float) { - // Tempo changed, update BPM - self->bpm = ((LV2_Atom_Float*)bpm)->body; - } - if (speed && speed->type == uris->atom_Float) { - // Speed changed, e.g. 0 (stop) to 1 (play) - self->speed = ((LV2_Atom_Float*)speed)->body; - } - if (beat && beat->type == uris->atom_Float) { - // Received a beat position, synchronise - // This hard sync may cause clicks, a real plugin would be more graceful - const float frames_per_beat = (float)(60.0 / self->bpm * self->rate); - const float bar_beats = ((LV2_Atom_Float*)beat)->body; - const float beat_beats = bar_beats - floorf(bar_beats); - self->elapsed_len = beat_beats * frames_per_beat; - if (self->elapsed_len < self->attack_len) { - self->state = STATE_ATTACK; - } else if (self->elapsed_len < self->attack_len + self->decay_len) { - self->state = STATE_DECAY; - } else { - self->state = STATE_OFF; - } - } + const MetroURIs* uris = &self->uris; + + // Received new transport position/speed + LV2_Atom* beat = NULL; + LV2_Atom* bpm = NULL; + LV2_Atom* speed = NULL; + // clang-format off + lv2_atom_object_get(obj, + uris->time_barBeat, &beat, + uris->time_beatsPerMinute, &bpm, + uris->time_speed, &speed, + NULL); + // clang-format on + + if (bpm && bpm->type == uris->atom_Float) { + // Tempo changed, update BPM + self->bpm = ((LV2_Atom_Float*)bpm)->body; + } + if (speed && speed->type == uris->atom_Float) { + // Speed changed, e.g. 0 (stop) to 1 (play) + self->speed = ((LV2_Atom_Float*)speed)->body; + } + if (beat && beat->type == uris->atom_Float) { + // Received a beat position, synchronise + // This hard sync may cause clicks, a real plugin would be more graceful + const float frames_per_beat = (float)(60.0 / self->bpm * self->rate); + const float bar_beats = ((LV2_Atom_Float*)beat)->body; + const float beat_beats = bar_beats - floorf(bar_beats); + self->elapsed_len = beat_beats * frames_per_beat; + if (self->elapsed_len < self->attack_len) { + self->state = STATE_ATTACK; + } else if (self->elapsed_len < self->attack_len + self->decay_len) { + self->state = STATE_DECAY; + } else { + self->state = STATE_OFF; + } + } } static void run(LV2_Handle instance, uint32_t sample_count) { - Metro* self = (Metro*)instance; - const MetroURIs* uris = &self->uris; - - // Work forwards in time frame by frame, handling events as we go - const LV2_Atom_Sequence* in = self->ports.control; - uint32_t last_t = 0; - for (const LV2_Atom_Event* ev = lv2_atom_sequence_begin(&in->body); - !lv2_atom_sequence_is_end(&in->body, in->atom.size, ev); - ev = lv2_atom_sequence_next(ev)) { - - // Play the click for the time slice from last_t until now - play(self, last_t, ev->time.frames); - - // Check if this event is an Object - // (or deprecated Blank to tolerate old hosts) - if (ev->body.type == uris->atom_Object || - ev->body.type == uris->atom_Blank) { - const LV2_Atom_Object* obj = (const LV2_Atom_Object*)&ev->body; - if (obj->body.otype == uris->time_Position) { - // Received position information, update - update_position(self, obj); - } - } - - // Update time for next iteration and move to next event - last_t = ev->time.frames; - } - - // Play for remainder of cycle - play(self, last_t, sample_count); + Metro* self = (Metro*)instance; + const MetroURIs* uris = &self->uris; + + // Work forwards in time frame by frame, handling events as we go + const LV2_Atom_Sequence* in = self->ports.control; + uint32_t last_t = 0; + for (const LV2_Atom_Event* ev = lv2_atom_sequence_begin(&in->body); + !lv2_atom_sequence_is_end(&in->body, in->atom.size, ev); + ev = lv2_atom_sequence_next(ev)) { + // Play the click for the time slice from last_t until now + play(self, last_t, ev->time.frames); + + // Check if this event is an Object + // (or deprecated Blank to tolerate old hosts) + if (ev->body.type == uris->atom_Object || + ev->body.type == uris->atom_Blank) { + const LV2_Atom_Object* obj = (const LV2_Atom_Object*)&ev->body; + if (obj->body.otype == uris->time_Position) { + // Received position information, update + update_position(self, obj); + } + } + + // Update time for next iteration and move to next event + last_t = ev->time.frames; + } + + // Play for remainder of cycle + play(self, last_t, sample_count); } static const LV2_Descriptor descriptor = { - EG_METRO_URI, - instantiate, - connect_port, - activate, - run, - NULL, // deactivate, - cleanup, - NULL, // extension_data + EG_METRO_URI, + instantiate, + connect_port, + activate, + run, + NULL, // deactivate, + cleanup, + NULL, // extension_data }; LV2_SYMBOL_EXPORT const LV2_Descriptor* -lv2_descriptor(uint32_t index) + lv2_descriptor(uint32_t index) { - return index == 0 ? &descriptor : NULL; + return index == 0 ? &descriptor : NULL; } |