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+/*
+ LV2 Metronome Example Plugin
+ Copyright 2012 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#ifndef __cplusplus
+# include <stdbool.h>
+#endif
+
+#include "lv2/lv2plug.in/ns/ext/atom/atom.h"
+#include "lv2/lv2plug.in/ns/ext/atom/util.h"
+#include "lv2/lv2plug.in/ns/ext/time/time.h"
+#include "lv2/lv2plug.in/ns/ext/urid/urid.h"
+#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
+
+#ifndef M_PI
+# define M_PI 3.14159265
+#endif
+
+#define EG_METRO_URI "http://lv2plug.in/plugins/eg-metro"
+
+typedef struct {
+ LV2_URID atom_Blank;
+ LV2_URID atom_Float;
+ LV2_URID atom_Path;
+ LV2_URID atom_Resource;
+ LV2_URID atom_Sequence;
+ LV2_URID time_Position;
+ LV2_URID time_barBeat;
+ LV2_URID time_beatsPerMinute;
+ LV2_URID time_speed;
+} MetroURIs;
+
+static const double attack_s = 0.005;
+static const double decay_s = 0.075;
+
+enum {
+ METRO_CONTROL = 0,
+ METRO_NOTIFY = 1,
+ METRO_OUT = 2
+};
+
+/** During execution this plugin can be in one of 3 states: */
+typedef enum {
+ STATE_ATTACK, // Envelope rising
+ STATE_DECAY, // Envelope lowering
+ STATE_OFF // Silent
+} State;
+
+/** The plugin instance structure: */
+typedef struct {
+ LV2_URID_Map* map; // URID map feature
+ MetroURIs uris; // Cache of mapped URIDs
+
+ struct {
+ LV2_Atom_Sequence* control;
+ LV2_Atom_Sequence* notify;
+ float* output;
+ } ports;
+
+ /** The rate, bpm, and speed are the basic information sent by the host. */
+ double rate;
+ float bpm;
+ float speed;
+
+ /** To keep track of when to play the next click, we need to keep track of
+ a few pieces of information: */
+
+ /** - The frames since the start of the last click is stored */
+ uint32_t elapsed_len;
+
+ /** - The current play offset in the wave */
+ uint32_t wave_offset;
+
+ /** - The current play state (attack, decay, or off) */
+ State state;
+
+ /** The wave to play is a simple sine wave generated at instantiation time
+ based on the sample rate. The length in frames is stored in order to
+ continuously play the wave in a cycle to avoid discontinuity clicks. */
+ float* wave;
+ uint32_t wave_len;
+
+ /** The continuously playing sine wave is enveloped to provide an actual
+ metronome tick. This plugin uses a simple AD envelope with fixed
+ parameters. A more sophisticated implementation might use a more
+ advanced envelope and allow the user to modify these parameters. */
+ uint32_t attack_len;
+ uint32_t decay_len;
+} Metro;
+
+static void
+connect_port(LV2_Handle instance,
+ uint32_t port,
+ void* data)
+{
+ Metro* self = (Metro*)instance;
+
+ switch (port) {
+ case METRO_CONTROL:
+ self->ports.control = (LV2_Atom_Sequence*)data;
+ break;
+ case METRO_NOTIFY:
+ self->ports.notify = (LV2_Atom_Sequence*)data;
+ break;
+ case METRO_OUT:
+ self->ports.output = (float*)data;
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+activate(LV2_Handle instance)
+{
+ Metro* self = (Metro*)instance;
+
+ self->elapsed_len = 0;
+ self->wave_offset = 0;
+ self->state = STATE_OFF;
+}
+
+static LV2_Handle
+instantiate(const LV2_Descriptor* descriptor,
+ double rate,
+ const char* path,
+ const LV2_Feature* const* features)
+{
+ Metro* self = (Metro*)calloc(1, sizeof(Metro));
+ if (!self) {
+ return NULL;
+ }
+
+ /** Scan host features for URID map */
+ LV2_URID_Map* map = NULL;
+ for (int i = 0; features[i]; ++i) {
+ if (!strcmp(features[i]->URI, LV2_URID_URI "#map")) {
+ map = (LV2_URID_Map*)features[i]->data;
+ }
+ }
+ if (!map) {
+ fprintf(stderr, "Host does not support urid:map.\n");
+ free(self);
+ return NULL;
+ }
+
+ /** Map URIS */
+ MetroURIs* const uris = &self->uris;
+ self->map = map;
+ uris->atom_Blank = map->map(map->handle, LV2_ATOM__Blank);
+ uris->atom_Float = map->map(map->handle, LV2_ATOM__Float);
+ uris->atom_Path = map->map(map->handle, LV2_ATOM__Path);
+ uris->atom_Resource = map->map(map->handle, LV2_ATOM__Resource);
+ uris->atom_Sequence = map->map(map->handle, LV2_ATOM__Sequence);
+ uris->time_Position = map->map(map->handle, LV2_TIME__Position);
+ uris->time_barBeat = map->map(map->handle, LV2_TIME__barBeat);
+ uris->time_beatsPerMinute = map->map(map->handle, LV2_TIME__beatsPerMinute);
+ uris->time_speed = map->map(map->handle, LV2_TIME__speed);
+
+ /** Initialise fields */
+ self->rate = rate;
+ self->bpm = 120.0f;
+ self->attack_len = attack_s * rate;
+ self->decay_len = decay_s * rate;
+ self->state = STATE_OFF;
+
+ /** Generate one cycle of a sine wave at the desired frequency. */
+ const double freq = 440.0 * 2.0;
+ const double amp = 0.5;
+ self->wave_len = rate / freq;
+ self->wave = (float*)malloc(self->wave_len * sizeof(float));
+ for (uint32_t i = 0; i < self->wave_len; ++i) {
+ self->wave[i] = sin(i * 2 * M_PI * freq / rate) * amp;
+ }
+
+ return (LV2_Handle)self;
+}
+
+static void
+cleanup(LV2_Handle instance)
+{
+ free(instance);
+}
+
+static void
+play(Metro* self, uint32_t begin, uint32_t end)
+{
+ float* const output = self->ports.output;
+ const uint32_t frames_per_beat = 60.0f / self->bpm * self->rate;
+
+ if (self->speed == 0.0f) {
+ memset(output, 0, (end - begin) * sizeof(float));
+ return;
+ }
+
+ for (uint32_t i = begin; i < end; ++i) {
+ switch (self->state) {
+ case STATE_ATTACK:
+ /** Amplitude increases from 0..1 until attack_len */
+ output[i] = self->wave[self->wave_offset] *
+ self->elapsed_len / (float)self->attack_len;
+ if (self->elapsed_len >= self->attack_len) {
+ self->state = STATE_DECAY;
+ }
+ break;
+ case STATE_DECAY:
+ /** Amplitude decreases from 1..0 until attack_len + decay_len */
+ output[i] = 0.0f;
+ output[i] = self->wave[self->wave_offset] *
+ (1 - ((self->elapsed_len - self->attack_len) /
+ (float)self->decay_len));
+ if (self->elapsed_len >= self->attack_len + self->decay_len) {
+ self->state = STATE_OFF;
+ }
+ break;
+ case STATE_OFF:
+ output[i] = 0.0f;
+ }
+
+ /** We continuously play the sine wave regardless of envelope */
+ self->wave_offset = (self->wave_offset + 1) % self->wave_len;
+
+ /** Update elapsed time and start attack if necessary */
+ if (++self->elapsed_len == frames_per_beat) {
+ self->state = STATE_ATTACK;
+ self->elapsed_len = 0;
+ }
+ }
+}
+
+static void
+update_position(Metro* self, const LV2_Atom_Object* obj)
+{
+ const MetroURIs* uris = &self->uris;
+
+ /** Received new transport position/speed */
+ LV2_Atom *beat = NULL, *bpm = NULL, *speed = NULL;
+ lv2_atom_object_get(obj,
+ uris->time_barBeat, &beat,
+ uris->time_beatsPerMinute, &bpm,
+ uris->time_speed, &speed,
+ NULL);
+ if (bpm && bpm->type == uris->atom_Float) {
+ /** Tempo changed, update BPM */
+ self->bpm = ((LV2_Atom_Float*)bpm)->body;
+ }
+ if (speed && speed->type == uris->atom_Float) {
+ /** Speed changed, e.g. 0 (stop) to 1 (play) */
+ self->speed = ((LV2_Atom_Float*)speed)->body;
+ }
+ if (beat && beat->type == uris->atom_Float) {
+ /** Received a beat position, synchronise.
+ This is a simple hard sync that may cause clicks.
+ A real plugin would do something more graceful.
+ */
+ const float frames_per_beat = 60.0f / self->bpm * self->rate;
+ const float bar_beats = ((LV2_Atom_Float*)beat)->body;
+ const float beat_beats = bar_beats - floorf(bar_beats);
+ self->elapsed_len = beat_beats * frames_per_beat;
+ if (self->elapsed_len < self->attack_len) {
+ self->state = STATE_ATTACK;
+ } else if (self->elapsed_len < self->attack_len + self->decay_len) {
+ self->state = STATE_DECAY;
+ } else {
+ self->state = STATE_OFF;
+ }
+ }
+}
+
+static void
+run(LV2_Handle instance, uint32_t sample_count)
+{
+ Metro* self = (Metro*)instance;
+ const MetroURIs* uris = &self->uris;
+
+ /** Empty notify output for now */
+ LV2_Atom_Sequence* notify = self->ports.notify;
+ notify->atom.type = self->uris.atom_Sequence;
+ notify->atom.size = sizeof(LV2_Atom_Sequence_Body);
+ notify->body.unit = notify->body.pad = 0;
+
+ /** Work forwards in time frame by frame, handling events as we go */
+ const LV2_Atom_Sequence* in = self->ports.control;
+ uint32_t last_t = 0;
+ for (LV2_Atom_Event* ev = lv2_atom_sequence_begin(&in->body);
+ !lv2_atom_sequence_is_end(&in->body, in->atom.size, ev);
+ ev = lv2_atom_sequence_next(ev)) {
+
+ /** Play the click for the time slice from last_t until now */
+ play(self, last_t, ev->time.frames);
+
+ if (ev->body.type == uris->atom_Blank) {
+ const LV2_Atom_Object* obj = (LV2_Atom_Object*)&ev->body;
+ if (obj->body.otype == uris->time_Position) {
+ /** Received position information, update */
+ update_position(self, obj);
+ }
+ }
+
+ /** Update time for next iteration and move to next event*/
+ last_t = ev->time.frames;
+ }
+
+ /** Play for remainder of cycle */
+ play(self, last_t, sample_count);
+}
+
+static const LV2_Descriptor descriptor = {
+ EG_METRO_URI,
+ instantiate,
+ connect_port,
+ activate,
+ run,
+ NULL, // deactivate,
+ cleanup,
+ NULL, // extension_data
+};
+
+LV2_SYMBOL_EXPORT const LV2_Descriptor*
+lv2_descriptor(uint32_t index)
+{
+ switch (index) {
+ case 0:
+ return &descriptor;
+ default:
+ return NULL;
+ }
+}