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-rw-r--r--plugins/eg05-scope.lv2/examploscope.c10
-rw-r--r--plugins/eg05-scope.lv2/examploscope_ui.c10
2 files changed, 11 insertions, 9 deletions
diff --git a/plugins/eg05-scope.lv2/examploscope.c b/plugins/eg05-scope.lv2/examploscope.c
index 6c40887..b7fb2f3 100644
--- a/plugins/eg05-scope.lv2/examploscope.c
+++ b/plugins/eg05-scope.lv2/examploscope.c
@@ -190,11 +190,11 @@ tx_rawaudio(LV2_Atom_Forge* forge,
lv2_atom_forge_object(forge, &frame, 0, uris->RawAudio);
// Add integer 'channelID' property
- lv2_atom_forge_property_head(forge, uris->channelID, 0);
+ lv2_atom_forge_key(forge, uris->channelID);
lv2_atom_forge_int(forge, channel);
// Add vector of floats 'audioData' property
- lv2_atom_forge_property_head(forge, uris->audioData, 0);
+ lv2_atom_forge_key(forge, uris->audioData);
lv2_atom_forge_vector(
forge, sizeof(float), uris->atom_Float, n_samples, data);
@@ -243,11 +243,11 @@ run(LV2_Handle handle, uint32_t n_samples)
lv2_atom_forge_object(&self->forge, &frame, 0, self->uris.ui_State);
// Add UI state as properties
- lv2_atom_forge_property_head(&self->forge, self->uris.ui_spp, 0);
+ lv2_atom_forge_key(&self->forge, self->uris.ui_spp);
lv2_atom_forge_int(&self->forge, self->ui_spp);
- lv2_atom_forge_property_head(&self->forge, self->uris.ui_amp, 0);
+ lv2_atom_forge_key(&self->forge, self->uris.ui_amp);
lv2_atom_forge_float(&self->forge, self->ui_amp);
- lv2_atom_forge_property_head(&self->forge, self->uris.param_sampleRate, 0);
+ lv2_atom_forge_key(&self->forge, self->uris.param_sampleRate);
lv2_atom_forge_float(&self->forge, self->rate);
lv2_atom_forge_pop(&self->forge, &frame);
}
diff --git a/plugins/eg05-scope.lv2/examploscope_ui.c b/plugins/eg05-scope.lv2/examploscope_ui.c
index edb64f9..a8c1e2c 100644
--- a/plugins/eg05-scope.lv2/examploscope_ui.c
+++ b/plugins/eg05-scope.lv2/examploscope_ui.c
@@ -85,18 +85,20 @@ send_ui_state(LV2UI_Handle handle)
uint8_t obj_buf[1024];
lv2_atom_forge_set_buffer(&ui->forge, obj_buf, sizeof(obj_buf));
- // Event body is a ui_state object
+ // Start a ui:State object
LV2_Atom_Forge_Frame frame;
LV2_Atom* msg = (LV2_Atom*)lv2_atom_forge_object(
&ui->forge, &frame, 0, ui->uris.ui_State);
// msg[samples-per-pixel] = integer
- lv2_atom_forge_property_head(&ui->forge, ui->uris.ui_spp, 0);
+ lv2_atom_forge_key(&ui->forge, ui->uris.ui_spp);
lv2_atom_forge_int(&ui->forge, ui->stride);
+
// msg[amplitude] = float
- lv2_atom_forge_property_head(&ui->forge, ui->uris.ui_amp, 0);
+ lv2_atom_forge_key(&ui->forge, ui->uris.ui_amp);
lv2_atom_forge_float(&ui->forge, gain);
- // Close off forged data
+
+ // Finish ui:State object
lv2_atom_forge_pop(&ui->forge, &frame);
// Send message to plugin port '0'