// Copyright 2016 David Robillard // Copyright 2013 Robin Gareus // SPDX-License-Identifier: ISC #include "uris.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** ==== Private Plugin Instance Structure ==== In addition to the usual port buffers and features, this plugin stores the state of the UI here, so it can be opened and closed without losing the current settings. The UI state is communicated between the plugin and the UI using atom messages via a sequence port, similarly to MIDI I/O. */ typedef struct { // Port buffers float* input[2]; float* output[2]; const LV2_Atom_Sequence* control; LV2_Atom_Sequence* notify; // Atom forge and URI mapping LV2_URID_Map* map; ScoLV2URIs uris; LV2_Atom_Forge forge; LV2_Atom_Forge_Frame frame; // Log feature and convenience API LV2_Log_Logger logger; // Instantiation settings uint32_t n_channels; double rate; // UI state bool ui_active; bool send_settings_to_ui; float ui_amp; uint32_t ui_spp; } EgScope; /** ==== Port Indices ==== */ typedef enum { SCO_CONTROL = 0, // Event input SCO_NOTIFY = 1, // Event output SCO_INPUT0 = 2, // Audio input 0 SCO_OUTPUT0 = 3, // Audio output 0 SCO_INPUT1 = 4, // Audio input 1 (stereo variant) SCO_OUTPUT1 = 5, // Audio input 2 (stereo variant) } PortIndex; /** ==== Instantiate Method ==== */ static LV2_Handle instantiate(const LV2_Descriptor* descriptor, double rate, const char* bundle_path, const LV2_Feature* const* features) { (void)descriptor; // Unused variable (void)bundle_path; // Unused variable // Allocate and initialise instance structure. EgScope* self = (EgScope*)calloc(1, sizeof(EgScope)); if (!self) { return NULL; } // Get host features // clang-format off const char* missing = lv2_features_query( features, LV2_LOG__log, &self->logger.log, false, LV2_URID__map, &self->map, true, NULL); // clang-format on lv2_log_logger_set_map(&self->logger, self->map); if (missing) { lv2_log_error(&self->logger, "Missing feature <%s>\n", missing); free(self); return NULL; } // Decide which variant to use depending on the plugin URI if (!strcmp(descriptor->URI, SCO_URI "#Stereo")) { self->n_channels = 2; } else if (!strcmp(descriptor->URI, SCO_URI "#Mono")) { self->n_channels = 1; } else { free(self); return NULL; } // Initialise local variables self->ui_active = false; self->send_settings_to_ui = false; self->rate = rate; // Set default UI settings self->ui_spp = 50; self->ui_amp = 1.0f; // Map URIs and initialise forge/logger map_sco_uris(self->map, &self->uris); lv2_atom_forge_init(&self->forge, self->map); return (LV2_Handle)self; } /** ==== Connect Port Method ==== */ static void connect_port(LV2_Handle handle, uint32_t port, void* data) { EgScope* self = (EgScope*)handle; switch ((PortIndex)port) { case SCO_CONTROL: self->control = (const LV2_Atom_Sequence*)data; break; case SCO_NOTIFY: self->notify = (LV2_Atom_Sequence*)data; break; case SCO_INPUT0: self->input[0] = (float*)data; break; case SCO_OUTPUT0: self->output[0] = (float*)data; break; case SCO_INPUT1: self->input[1] = (float*)data; break; case SCO_OUTPUT1: self->output[1] = (float*)data; break; } } /** ==== Utility Function: `tx_rawaudio` ==== This function forges a message for sending a vector of raw data. The object is a http://lv2plug.in/ns/ext/atom#Blank[Blank] with a few properties, like: [source,turtle] -------- [] a sco:RawAudio ; sco:channelID 0 ; sco:audioData [ 0.0, 0.0, ... ] . -------- where the value of the `sco:audioData` property, `[ 0.0, 0.0, ... ]`, is a http://lv2plug.in/ns/ext/atom#Vector[Vector] of http://lv2plug.in/ns/ext/atom#Float[Float]. */ static void tx_rawaudio(LV2_Atom_Forge* forge, const ScoLV2URIs* uris, const int32_t channel, const size_t n_samples, const float* data) { LV2_Atom_Forge_Frame frame; // Forge container object of type 'RawAudio' lv2_atom_forge_frame_time(forge, 0); lv2_atom_forge_object(forge, &frame, 0, uris->RawAudio); // Add integer 'channelID' property lv2_atom_forge_key(forge, uris->channelID); lv2_atom_forge_int(forge, channel); // Add vector of floats 'audioData' property lv2_atom_forge_key(forge, uris->audioData); lv2_atom_forge_vector( forge, sizeof(float), uris->atom_Float, n_samples, data); // Close off object lv2_atom_forge_pop(forge, &frame); } /** ==== Run Method ==== */ static void run(LV2_Handle handle, uint32_t n_samples) { EgScope* self = (EgScope*)handle; /* Ensure notify port buffer is large enough to hold all audio-samples and configuration settings. A minimum size was requested in the .ttl file, but check here just to be sure. TODO: Explain these magic numbers. */ const size_t size = (sizeof(float) * n_samples + 64) * self->n_channels; const uint32_t space = self->notify->atom.size; if (space < size + 128) { /* Insufficient space, report error and do nothing. Note that a real-time production plugin mustn't call log functions in run(), but this can be useful for debugging and example purposes. */ lv2_log_error(&self->logger, "Buffer size is insufficient\n"); return; } // Prepare forge buffer and initialize atom-sequence lv2_atom_forge_set_buffer(&self->forge, (uint8_t*)self->notify, space); lv2_atom_forge_sequence_head(&self->forge, &self->frame, 0); /* Send settings to UI The plugin can continue to run while the UI is closed and re-opened. The state and settings of the UI are kept here and transmitted to the UI every time it asks for them or if the user initializes a 'load preset'. */ if (self->send_settings_to_ui && self->ui_active) { self->send_settings_to_ui = false; // Forge container object of type 'ui_state' LV2_Atom_Forge_Frame frame; lv2_atom_forge_frame_time(&self->forge, 0); lv2_atom_forge_object(&self->forge, &frame, 0, self->uris.ui_State); // Add UI state as properties lv2_atom_forge_key(&self->forge, self->uris.ui_spp); lv2_atom_forge_int(&self->forge, (int32_t)self->ui_spp); lv2_atom_forge_key(&self->forge, self->uris.ui_amp); lv2_atom_forge_float(&self->forge, self->ui_amp); lv2_atom_forge_key(&self->forge, self->uris.param_sampleRate); lv2_atom_forge_float(&self->forge, (float)self->rate); lv2_atom_forge_pop(&self->forge, &frame); } // Process incoming events from GUI if (self->control) { const LV2_Atom_Event* ev = lv2_atom_sequence_begin(&(self->control)->body); // For each incoming message... while (!lv2_atom_sequence_is_end( &self->control->body, self->control->atom.size, ev)) { // If the event is an atom:Blank object if (lv2_atom_forge_is_object_type(&self->forge, ev->body.type)) { const LV2_Atom_Object* obj = (const LV2_Atom_Object*)&ev->body; if (obj->body.otype == self->uris.ui_On) { // If the object is a ui-on, the UI was activated self->ui_active = true; self->send_settings_to_ui = true; } else if (obj->body.otype == self->uris.ui_Off) { // If the object is a ui-off, the UI was closed self->ui_active = false; } else if (obj->body.otype == self->uris.ui_State) { // If the object is a ui-state, it's the current UI settings const LV2_Atom* spp = NULL; const LV2_Atom* amp = NULL; lv2_atom_object_get( obj, self->uris.ui_spp, &spp, self->uris.ui_amp, &, 0); if (spp) { self->ui_spp = ((const LV2_Atom_Int*)spp)->body; } if (amp) { self->ui_amp = ((const LV2_Atom_Float*)amp)->body; } } } ev = lv2_atom_sequence_next(ev); } } // Process audio data for (uint32_t c = 0; c < self->n_channels; ++c) { if (self->ui_active) { // If UI is active, send raw audio data to UI tx_rawaudio( &self->forge, &self->uris, (int32_t)c, n_samples, self->input[c]); } // If not processing audio in-place, forward audio if (self->input[c] != self->output[c]) { memcpy(self->output[c], self->input[c], sizeof(float) * n_samples); } } // Close off sequence lv2_atom_forge_pop(&self->forge, &self->frame); } static void cleanup(LV2_Handle handle) { free(handle); } /** ==== State Methods ==== This plugin's state consists of two basic properties: one `int` and one `float`. No files are used. Note these values are POD, but not portable, since different machines may have a different integer endianness or floating point format. However, since standard Atom types are used, a good host will be able to save them portably as text anyway. */ static LV2_State_Status state_save(LV2_Handle instance, LV2_State_Store_Function store, LV2_State_Handle handle, uint32_t flags, const LV2_Feature* const* features) { EgScope* self = (EgScope*)instance; if (!self) { return LV2_STATE_SUCCESS; } store(handle, self->uris.ui_spp, (void*)&self->ui_spp, sizeof(uint32_t), self->uris.atom_Int, LV2_STATE_IS_POD); store(handle, self->uris.ui_amp, (void*)&self->ui_amp, sizeof(float), self->uris.atom_Float, LV2_STATE_IS_POD); return LV2_STATE_SUCCESS; } static LV2_State_Status state_restore(LV2_Handle instance, LV2_State_Retrieve_Function retrieve, LV2_State_Handle handle, uint32_t flags, const LV2_Feature* const* features) { EgScope* self = (EgScope*)instance; size_t size = 0; uint32_t type = 0; uint32_t valflags = 0; const void* spp = retrieve(handle, self->uris.ui_spp, &size, &type, &valflags); if (spp && size == sizeof(uint32_t) && type == self->uris.atom_Int) { self->ui_spp = *((const uint32_t*)spp); self->send_settings_to_ui = true; } const void* amp = retrieve(handle, self->uris.ui_amp, &size, &type, &valflags); if (amp && size == sizeof(float) && type == self->uris.atom_Float) { self->ui_amp = *((const float*)amp); self->send_settings_to_ui = true; } return LV2_STATE_SUCCESS; } static const void* extension_data(const char* uri) { static const LV2_State_Interface state = {state_save, state_restore}; if (!strcmp(uri, LV2_STATE__interface)) { return &state; } return NULL; } /** ==== Plugin Descriptors ==== */ static const LV2_Descriptor descriptor_mono = {SCO_URI "#Mono", instantiate, connect_port, NULL, run, NULL, cleanup, extension_data}; static const LV2_Descriptor descriptor_stereo = {SCO_URI "#Stereo", instantiate, connect_port, NULL, run, NULL, cleanup, extension_data}; LV2_SYMBOL_EXPORT const LV2_Descriptor* lv2_descriptor(uint32_t index) { switch (index) { case 0: return &descriptor_mono; case 1: return &descriptor_stereo; default: return NULL; } }