// Copyright 2013 Robin Gareus // SPDX-License-Identifier: ISC #ifndef SCO_URIS_H #define SCO_URIS_H #include "lv2/atom/atom.h" #include "lv2/parameters/parameters.h" #include "lv2/urid/urid.h" #define SCO_URI "http://lv2plug.in/plugins/eg-scope" typedef struct { // URIs defined in LV2 specifications LV2_URID atom_Vector; LV2_URID atom_Float; LV2_URID atom_Int; LV2_URID atom_eventTransfer; LV2_URID param_sampleRate; /* URIs defined for this plugin. It is best to reuse existing URIs as much as possible, but plugins may need more vocabulary specific to their needs. These are used as types and properties for plugin:UI communication, as well as for saving state. */ LV2_URID RawAudio; LV2_URID channelID; LV2_URID audioData; LV2_URID ui_On; LV2_URID ui_Off; LV2_URID ui_State; LV2_URID ui_spp; LV2_URID ui_amp; } ScoLV2URIs; static inline void map_sco_uris(LV2_URID_Map* map, ScoLV2URIs* uris) { uris->atom_Vector = map->map(map->handle, LV2_ATOM__Vector); uris->atom_Float = map->map(map->handle, LV2_ATOM__Float); uris->atom_Int = map->map(map->handle, LV2_ATOM__Int); uris->atom_eventTransfer = map->map(map->handle, LV2_ATOM__eventTransfer); uris->param_sampleRate = map->map(map->handle, LV2_PARAMETERS__sampleRate); /* Note the convention that URIs for types are capitalized, and URIs for everything else (mainly properties) are not, just as in LV2 specifications. */ uris->RawAudio = map->map(map->handle, SCO_URI "#RawAudio"); uris->audioData = map->map(map->handle, SCO_URI "#audioData"); uris->channelID = map->map(map->handle, SCO_URI "#channelID"); uris->ui_On = map->map(map->handle, SCO_URI "#UIOn"); uris->ui_Off = map->map(map->handle, SCO_URI "#UIOff"); uris->ui_State = map->map(map->handle, SCO_URI "#UIState"); uris->ui_spp = map->map(map->handle, SCO_URI "#ui-spp"); uris->ui_amp = map->map(map->handle, SCO_URI "#ui-amp"); } #endif /* SCO_URIS_H */