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/*
LV2 UI Extension
Copyright 2009-2011 David Robillard <d@drobilla.net>
Copyright 2006-2008 Lars Luthman <lars.luthman@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
* @file
* C header for the LV2 UI extension <http://lv2plug.in/ns/extensions/ui>.
*/
#ifndef LV2_UI_H
#define LV2_UI_H
#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
#define LV2_UI_URI "http://lv2plug.in/ns/extensions/ui"
#ifdef __cplusplus
extern "C" {
#endif
/**
A pointer to some widget or other type of UI handle.
The actual type is defined by the type URI of the UI. All the functionality
provided by this extension is toolkit independent, the host only needs to
pass the necessary callbacks and display the widget, if possible. Plugins
may have several UIs, in various toolkits.
*/
typedef void* LV2UI_Widget;
/**
A pointer to a particular instance of a UI.
It is valid to compare this to NULL (0 for C++) but otherwise the host MUST
not attempt to interpret it. The UI plugin may use it to reference internal
instance data.
*/
typedef void* LV2UI_Handle;
/**
A pointer to a particular plugin controller, provided by the host.
It is valid to compare this to NULL (0 for C++) but otherwise the UI plugin
MUST NOT attempt to interpret it. The host may use it to reference internal
instance data.
*/
typedef void* LV2UI_Controller;
/**
The type of the host-provided function that the UI can use to
send data to a plugin's input ports.
The @c buffer parameter must point to a block of data, @c buffer_size bytes
large. The contents of this buffer and what the host should do with it
depends on the value of the @c format parameter.
The @c format parameter should either be 0 or a numeric ID for a "Transfer
mechanism". Transfer mechanisms are Features and may be defined in
meta-extensions. They specify how to translate the data buffers passed to
this function to input data for the plugin ports. If a UI wishes to write
data to an input port, it must list a transfer mechanism Feature for that
port's class as an optional or required feature (depending on whether the UI
will work without being able to write to that port or not). The only
exception is when the UI wants to write single float values to input ports
of the class lv2:ControlPort, in which case @c buffer_size should always be
4, the buffer should always contain a single IEEE-754 float, and @c format
should be 0.
The numeric IDs for the transfer mechanisms are provided by a URI-to-integer
mapping function provided by the host, using the URI Map feature
<http://lv2plug.in/ns/ext/uri-map> with the map URI
"http://lv2plug.in/ns/extensions/ui". Thus a UI that requires transfer
mechanism features also requires the URI Map feature, but this is implicit -
the UI does not have to list the URI map feature as a required or optional
feature in it's RDF data.
An UI MUST NOT pass a @c format parameter value (except 0) that has not been
returned by the host-provided URI mapping function for a host-supported
transfer mechanism feature URI.
The UI MUST NOT try to write to a port for which there is no specified
transfer mechanism, or to an output port. The UI is responsible for
allocating the buffer and deallocating it after the call.
*/
typedef void (*LV2UI_Write_Function)(LV2UI_Controller controller,
uint32_t port_index,
uint32_t buffer_size,
uint32_t format,
const void* buffer);
/**
The implementation of a UI.
A pointer to an object of this type is returned by the lv2ui_descriptor()
function.
*/
typedef struct _LV2UI_Descriptor {
/**
The URI for this UI (not for the plugin it controls).
*/
const char* URI;
/**
Create a new UI object and return a handle to it. This function works
similarly to the instantiate() member in LV2_Descriptor.
@param descriptor The descriptor for the UI that you want to instantiate.
@param plugin_uri The URI of the plugin that this UI will control.
@param bundle_path The path to the bundle containing the RDF data file
that references this shared object file, including the trailing '/'.
@param write_function A function provided by the host that the UI can use
to send data to the plugin's input ports.
@param controller A handle for the plugin instance that should be passed
as the first parameter of @c write_function.
@param widget A pointer to an LV2UI_Widget. The UI will write a widget
pointer to this location (what type of widget depends on the RDF class of
the UI) that will be the main UI widget.
@param features An array of LV2_Feature pointers. The host must pass all
feature URIs that it and the UI supports and any additional data, just
like in the LV2 plugin instantiate() function. Note that UI features and
plugin features are NOT necessarily the same, they just share the same
data structure - this will probably not be the same array as the one the
plugin host passes to a plugin.
*/
LV2UI_Handle (*instantiate)(const struct _LV2UI_Descriptor* descriptor,
const char* plugin_uri,
const char* bundle_path,
LV2UI_Write_Function write_function,
LV2UI_Controller controller,
LV2UI_Widget* widget,
const LV2_Feature* const* features);
/**
Destroy the UI object and the associated widget. The host must not try
to access the widget after calling this function.
*/
void (*cleanup)(LV2UI_Handle ui);
/**
Tell the UI that something interesting has happened at a plugin port.
What is interesting and how it is written to the buffer passed to this
function is defined by the @c format parameter, which has the same meaning
as in LV2UI_Write_Function. The only exception is ports of the class
lv2:ControlPort, for which this function should be called when the port
value changes (it does not have to be called for every single change if
the host's UI thread has problems keeping up with the thread the plugin is
running in), @c buffer_size should be 4, the buffer should contain a
single IEEE-754 float, and @c format should be 0.
By default, the host should only call this function for input ports of the
lv2:ControlPort class. However, the default setting can be modified by
using the following URIs in the UI's RDF data:
<pre>
uiext:portNotification
uiext:noPortNotification
uiext:plugin
uiext:portIndex
</pre>
For example, if you want the UI with uri
<code><http://my.pluginui></code> for the plugin with URI
<code><http://my.plugin></code> to get notified when the value of the
output control port with index 4 changes, you would use the following
in the RDF for your UI:
<pre>
<http://my.pluginui> uiext:portNotification [ uiext:plugin <http://my.plugin> ;
uiext:portIndex 4 ] .
</pre>
and similarly with <code>uiext:noPortNotification</code> if you wanted
to prevent notifications for a port for which it would be on by default
otherwise. The UI is not allowed to request notifications for ports of
types for which no transfer mechanism is specified, if it does it should
be considered broken and the host should not load it.
The @c buffer is only valid during the time of this function call, so if
the UI wants to keep it for later use it has to copy the contents to an
internal buffer.
This member may be set to NULL if the UI is not interested in any
port events.
*/
void (*port_event)(LV2UI_Handle ui,
uint32_t port_index,
uint32_t buffer_size,
uint32_t format,
const void* buffer);
/**
Return a data structure associated with an extension URI, for example
a struct containing additional function pointers.
Avoid returning function pointers directly since standard C/C++ has no
valid way of casting a void* to a function pointer. This member may be set
to NULL if the UI is not interested in supporting any extensions. This is
similar to the extension_data() member in LV2_Descriptor.
*/
const void* (*extension_data)(const char* uri);
} LV2UI_Descriptor;
/**
A plugin UI programmer must include a function called "lv2ui_descriptor"
with the following function prototype within the shared object file. This
function will have C-style linkage (if you are using C++ this is taken care
of by the 'extern "C"' clause at the top of the file). This function will
be accessed by the UI host using the @c dlsym() function and called to get a
LV2UI_UIDescriptor for the wanted plugin.
Just like lv2_descriptor(), this function takes an index parameter. The
index should only be used for enumeration and not as any sort of ID number -
the host should just iterate from 0 and upwards until the function returns
NULL or a descriptor with an URI matching the one the host is looking for.
*/
const LV2UI_Descriptor* lv2ui_descriptor(uint32_t index);
/**
The type of the lv2ui_descriptor() function.
*/
typedef const LV2UI_Descriptor* (*LV2UI_DescriptorFunction)(uint32_t index);
#ifdef __cplusplus
}
#endif
#endif /* LV2_UI_H */
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