aboutsummaryrefslogtreecommitdiffstats
path: root/waflib/extras/codelite.py
blob: 523302c05cfefae3e7f6b14d37ae450203a49086 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
#! /usr/bin/env python
# encoding: utf-8
# CodeLite Project
# Christian Klein (chrikle@berlios.de)
# Created: Jan 2012
# As templete for this file I used the msvs.py
# I hope this template will work proper

"""
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright
   notice, this list of conditions and the following disclaimer in the
   documentation and/or other materials provided with the distribution.

3. The name of the author may not be used to endorse or promote products
   derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
"""

"""
 

To add this tool to your project:
def options(conf):
        opt.load('codelite')

It can be a good idea to add the sync_exec tool too.

To generate solution files:
$ waf configure codelite

To customize the outputs, provide subclasses in your wscript files:

from waflib.extras import codelite
class vsnode_target(codelite.vsnode_target):
        def get_build_command(self, props):
                # likely to be required
                return "waf.bat build"
        def collect_source(self):
                # likely to be required
                ...
class codelite_bar(codelite.codelite_generator):
        def init(self):
                codelite.codelite_generator.init(self)
                self.vsnode_target = vsnode_target

The codelite class re-uses the same build() function for reading the targets (task generators),
you may therefore specify codelite settings on the context object:

def build(bld):
        bld.codelite_solution_name = 'foo.workspace'
        bld.waf_command = 'waf.bat'
        bld.projects_dir = bld.srcnode.make_node('')
        bld.projects_dir.mkdir()


ASSUMPTIONS:
* a project can be either a directory or a target, project files are written only for targets that have source files
* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path
"""

import os, re, sys
import uuid # requires python 2.5
from waflib.Build import BuildContext
from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options

HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'

PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="${project.name}" InternalType="Library">
  <Plugins>
    <Plugin Name="qmake">
      <![CDATA[00010001N0005Release000000000000]]>
    </Plugin>
  </Plugins>
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
  ${for x in project.source}  
  ${if (project.get_key(x)=="sourcefile")}
  <File Name="${x.abspath()}"/>
  ${endif}
  ${endfor}  
  </VirtualDirectory>
  <VirtualDirectory Name="include">  
  ${for x in project.source}
  ${if (project.get_key(x)=="headerfile")}
  <File Name="${x.abspath()}"/>
  ${endif}
  ${endfor}
  </VirtualDirectory>  
  <Settings Type="Dynamic Library">
    <GlobalSettings>
      <Compiler Options="" C_Options="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
        <IncludePath Value="."/>
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="" Required="yes">
        <LibraryPath Value=""/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Releaseger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        $b = project.build_properties[0]}
        <RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand>
        <CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand>
        <BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand> 
        <Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target>
        <Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target>        
        <Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target>
        <Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target>
        <Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target>
        <Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="" Required="yes"/>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[
      
      
      
      ]]>
      </Environment>
      <Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Releaseger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName/>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
</CodeLite_Project>'''




SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags">
${for p in project.all_projects}
  <Project Name = "${p.name}" Path = "${p.title}" Active="No"/>
${endfor}
  <BuildMatrix>
    <WorkspaceConfiguration Name="Release" Selected="yes">
${for p in project.all_projects}
      <Project Name="${p.name}" ConfigName="Release"/>        
${endfor}
    </WorkspaceConfiguration>        
  </BuildMatrix>
</CodeLite_Workspace>'''



COMPILE_TEMPLATE = '''def f(project):
        lst = []
        def xml_escape(value):
                return value.replace("&", "&amp;").replace('"', "&quot;").replace("'", "&apos;").replace("<", "&lt;").replace(">", "&gt;")

        %s

        #f = open('cmd.txt', 'w')
        #f.write(str(lst))
        #f.close()
        return ''.join(lst)
'''
reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M)
def compile_template(line):
        """
        Compile a template expression into a python function (like jsps, but way shorter)
        """
        extr = []
        def repl(match):
                g = match.group
                if g('dollar'):
                        return "$"
                elif g('backslash'):
                        return "\\"
                elif g('subst'):
                        extr.append(g('code'))
                        return "<<|@|>>"
                return None

        line2 = reg_act.sub(repl, line)
        params = line2.split('<<|@|>>')
        assert(extr)


        indent = 0
        buf = []
        app = buf.append

        def app(txt):
                buf.append(indent * '\t' + txt)

        for x in range(len(extr)):
                if params[x]:
                        app("lst.append(%r)" % params[x])

                f = extr[x]
                if f.startswith(('if', 'for')):
                        app(f + ':')
                        indent += 1
                elif f.startswith('py:'):
                        app(f[3:])
                elif f.startswith(('endif', 'endfor')):
                        indent -= 1
                elif f.startswith(('else', 'elif')):
                        indent -= 1
                        app(f + ':')
                        indent += 1
                elif f.startswith('xml:'):
                        app('lst.append(xml_escape(%s))' % f[4:])
                else:
                        #app('lst.append((%s) or "cannot find %s")' % (f, f))
                        app('lst.append(%s)' % f)

        if extr:
                if params[-1]:
                        app("lst.append(%r)" % params[-1])

        fun = COMPILE_TEMPLATE % "\n\t".join(buf)
        #print(fun)
        return Task.funex(fun)


re_blank = re.compile('(\n|\r|\\s)*\n', re.M)
def rm_blank_lines(txt):
        txt = re_blank.sub('\r\n', txt)
        return txt

BOM = '\xef\xbb\xbf'
try:
        BOM = bytes(BOM, 'latin-1') # python 3
except (TypeError, NameError):
        pass

def stealth_write(self, data, flags='wb'):
        try:
                unicode
        except NameError:
                data = data.encode('utf-8') # python 3
        else:
                data = data.decode(sys.getfilesystemencoding(), 'replace')
                data = data.encode('utf-8')

        if self.name.endswith('.project'):
                data = BOM + data

        try:
                txt = self.read(flags='rb')
                if txt != data:
                        raise ValueError('must write')
        except (IOError, ValueError):
                self.write(data, flags=flags)
        else:
                Logs.debug('codelite: skipping %r', self)
Node.Node.stealth_write = stealth_write

re_quote = re.compile("[^a-zA-Z0-9-]")
def quote(s):
        return re_quote.sub("_", s)

def xml_escape(value):
        return value.replace("&", "&amp;").replace('"', "&quot;").replace("'", "&apos;").replace("<", "&lt;").replace(">", "&gt;")

def make_uuid(v, prefix = None):
        """
        simple utility function
        """
        if isinstance(v, dict):
                keys = list(v.keys())
                keys.sort()
                tmp = str([(k, v[k]) for k in keys])
        else:
                tmp = str(v)
        d = Utils.md5(tmp.encode()).hexdigest().upper()
        if prefix:
                d = '%s%s' % (prefix, d[8:])
        gid = uuid.UUID(d, version = 4)
        return str(gid).upper()

def diff(node, fromnode):
        # difference between two nodes, but with "(..)" instead of ".."
        c1 = node
        c2 = fromnode

        c1h = c1.height()
        c2h = c2.height()

        lst = []
        up = 0

        while c1h > c2h:
                lst.append(c1.name)
                c1 = c1.parent
                c1h -= 1

        while c2h > c1h:
                up += 1
                c2 = c2.parent
                c2h -= 1

        while id(c1) != id(c2):
                lst.append(c1.name)
                up += 1

                c1 = c1.parent
                c2 = c2.parent

        for i in range(up):
                lst.append('(..)')
        lst.reverse()
        return tuple(lst)

class build_property(object):
        pass

class vsnode(object):
        """
        Abstract class representing visual studio elements
        We assume that all visual studio nodes have a uuid and a parent
        """
        def __init__(self, ctx):
                self.ctx = ctx # codelite context
                self.name = '' # string, mandatory
                self.vspath = '' # path in visual studio (name for dirs, absolute path for projects)
                self.uuid = '' # string, mandatory
                self.parent = None # parent node for visual studio nesting

        def get_waf(self):
                """
                Override in subclasses...
                """
                return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf'))

        def ptype(self):
                """
                Return a special uuid for projects written in the solution file
                """
                pass

        def write(self):
                """
                Write the project file, by default, do nothing
                """
                pass

        def make_uuid(self, val):
                """
                Alias for creating uuid values easily (the templates cannot access global variables)
                """
                return make_uuid(val)

class vsnode_vsdir(vsnode):
        """
        Nodes representing visual studio folders (which do not match the filesystem tree!)
        """
        VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8"
        def __init__(self, ctx, uuid, name, vspath=''):
                vsnode.__init__(self, ctx)
                self.title = self.name = name
                self.uuid = uuid
                self.vspath = vspath or name

        def ptype(self):
                return self.VS_GUID_SOLUTIONFOLDER

class vsnode_project(vsnode):
        """
        Abstract class representing visual studio project elements
        A project is assumed to be writable, and has a node representing the file to write to
        """
        VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
        def ptype(self):
                return self.VS_GUID_VCPROJ

        def __init__(self, ctx, node):
                vsnode.__init__(self, ctx)
                self.path = node
                self.uuid = make_uuid(node.abspath())
                self.name = node.name
                self.title = self.path.abspath()
                self.source = [] # list of node objects
                self.build_properties = [] # list of properties (nmake commands, output dir, etc)

        def dirs(self):
                """
                Get the list of parent folders of the source files (header files included)
                for writing the filters
                """
                lst = []
                def add(x):
                        if x.height() > self.tg.path.height() and x not in lst:
                                lst.append(x)
                                add(x.parent)
                for x in self.source:
                        add(x.parent)
                return lst

        def write(self):
                Logs.debug('codelite: creating %r', self.path)
                #print "self.name:",self.name

                # first write the project file
                template1 = compile_template(PROJECT_TEMPLATE)
                proj_str = template1(self)
                proj_str = rm_blank_lines(proj_str)
                self.path.stealth_write(proj_str)

                # then write the filter
                #template2 = compile_template(FILTER_TEMPLATE)
                #filter_str = template2(self)
                #filter_str = rm_blank_lines(filter_str)
                #tmp = self.path.parent.make_node(self.path.name + '.filters')
                #tmp.stealth_write(filter_str)

        def get_key(self, node):
                """
                required for writing the source files
                """
                name = node.name
                if name.endswith(('.cpp', '.c')):
                        return 'sourcefile'
                return 'headerfile'

        def collect_properties(self):
                """
                Returns a list of triplet (configuration, platform, output_directory)
                """
                ret = []
                for c in self.ctx.configurations:
                        for p in self.ctx.platforms:
                                x = build_property()
                                x.outdir = ''

                                x.configuration = c
                                x.platform = p

                                x.preprocessor_definitions = ''
                                x.includes_search_path = ''

                                # can specify "deploy_dir" too
                                ret.append(x)
                self.build_properties = ret

        def get_build_params(self, props):
                opt = ''
                return (self.get_waf(), opt)

        def get_build_command(self, props):
                return "%s build %s" % self.get_build_params(props)

        def get_clean_command(self, props):
                return "%s clean %s" % self.get_build_params(props)

        def get_rebuild_command(self, props):
                return "%s clean build %s" % self.get_build_params(props)
                
        def get_install_command(self, props):
                return "%s install %s" % self.get_build_params(props)
        def get_build_and_install_command(self, props):
                return "%s build install %s" % self.get_build_params(props)
                
        def get_build_and_install_all_command(self, props):
                return "%s build install" % self.get_build_params(props)[0]
                
        def get_clean_all_command(self, props):
                return "%s clean" % self.get_build_params(props)[0]
        
        def get_build_all_command(self, props):
                return "%s build" % self.get_build_params(props)[0]
                
        def get_rebuild_all_command(self, props):
                return "%s clean build" % self.get_build_params(props)[0]

        def get_filter_name(self, node):
                lst = diff(node, self.tg.path)
                return '\\'.join(lst) or '.'

class vsnode_alias(vsnode_project):
        def __init__(self, ctx, node, name):
                vsnode_project.__init__(self, ctx, node)
                self.name = name
                self.output_file = ''

class vsnode_build_all(vsnode_alias):
        """
        Fake target used to emulate the behaviour of "make all" (starting one process by target is slow)
        This is the only alias enabled by default
        """
        def __init__(self, ctx, node, name='build_all_projects'):
                vsnode_alias.__init__(self, ctx, node, name)
                self.is_active = True

class vsnode_install_all(vsnode_alias):
        """
        Fake target used to emulate the behaviour of "make install"
        """
        def __init__(self, ctx, node, name='install_all_projects'):
                vsnode_alias.__init__(self, ctx, node, name)

        def get_build_command(self, props):
                return "%s build install %s" % self.get_build_params(props)

        def get_clean_command(self, props):
                return "%s clean %s" % self.get_build_params(props)

        def get_rebuild_command(self, props):
                return "%s clean build install %s" % self.get_build_params(props)

class vsnode_project_view(vsnode_alias):
        """
        Fake target used to emulate a file system view
        """
        def __init__(self, ctx, node, name='project_view'):
                vsnode_alias.__init__(self, ctx, node, name)
                self.tg = self.ctx() # fake one, cannot remove
                self.exclude_files = Node.exclude_regs + '''
waf-2*
waf3-2*/**
.waf-2*
.waf3-2*/**
**/*.sdf
**/*.suo
**/*.ncb
**/%s
                ''' % Options.lockfile

        def collect_source(self):
                # this is likely to be slow
                self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files)

        def get_build_command(self, props):
                params = self.get_build_params(props) + (self.ctx.cmd,)
                return "%s %s %s" % params

        def get_clean_command(self, props):
                return ""

        def get_rebuild_command(self, props):
                return self.get_build_command(props)

class vsnode_target(vsnode_project):
        """
        CodeLite project representing a targets (programs, libraries, etc) and bound
        to a task generator
        """
        def __init__(self, ctx, tg):
                """
                A project is more or less equivalent to a file/folder
                """
                base = getattr(ctx, 'projects_dir', None) or tg.path
                node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node
                vsnode_project.__init__(self, ctx, node)
                self.name = quote(tg.name)
                self.tg     = tg  # task generator

        def get_build_params(self, props):
                """
                Override the default to add the target name
                """
                opt = ''
                if getattr(self, 'tg', None):
                        opt += " --targets=%s" % self.tg.name
                return (self.get_waf(), opt)

        def collect_source(self):
                tg = self.tg
                source_files = tg.to_nodes(getattr(tg, 'source', []))
                include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', []))
                include_files = []
                for x in include_dirs:
                        if isinstance(x, str):
                                x = tg.path.find_node(x)
                        if x:
                                lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)]
                                include_files.extend(lst)

                # remove duplicates
                self.source.extend(list(set(source_files + include_files)))
                self.source.sort(key=lambda x: x.abspath())

        def collect_properties(self):
                """
                CodeLite projects are associated with platforms and configurations (for building especially)
                """
                super(vsnode_target, self).collect_properties()
                for x in self.build_properties:
                        x.outdir = self.path.parent.abspath()
                        x.preprocessor_definitions = ''
                        x.includes_search_path = ''

                        try:
                                tsk = self.tg.link_task
                        except AttributeError:
                                pass
                        else:                                
                                x.output_file = tsk.outputs[0].abspath()
                                x.preprocessor_definitions = ';'.join(tsk.env.DEFINES)
                                x.includes_search_path = ';'.join(self.tg.env.INCPATHS)

class codelite_generator(BuildContext):
        '''generates a CodeLite workspace'''
        cmd = 'codelite'
        fun = 'build'

        def init(self):
                """
                Some data that needs to be present
                """
                if not getattr(self, 'configurations', None):
                        self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc
                if not getattr(self, 'platforms', None):
                        self.platforms = ['Win32']
                if not getattr(self, 'all_projects', None):
                        self.all_projects = []
                if not getattr(self, 'project_extension', None):
                        self.project_extension = '.project'
                if not getattr(self, 'projects_dir', None):
                        self.projects_dir = self.srcnode.make_node('')
                        self.projects_dir.mkdir()

                # bind the classes to the object, so that subclass can provide custom generators
                if not getattr(self, 'vsnode_vsdir', None):
                        self.vsnode_vsdir = vsnode_vsdir
                if not getattr(self, 'vsnode_target', None):
                        self.vsnode_target = vsnode_target
                if not getattr(self, 'vsnode_build_all', None):
                        self.vsnode_build_all = vsnode_build_all
                if not getattr(self, 'vsnode_install_all', None):
                        self.vsnode_install_all = vsnode_install_all
                if not getattr(self, 'vsnode_project_view', None):
                        self.vsnode_project_view = vsnode_project_view

                self.numver = '11.00'
                self.vsver  = '2010'

        def execute(self):
                """
                Entry point
                """
                self.restore()
                if not self.all_envs:
                        self.load_envs()
                self.recurse([self.run_dir])

                # user initialization
                self.init()

                # two phases for creating the solution
                self.collect_projects() # add project objects into "self.all_projects"
                self.write_files() # write the corresponding project and solution files

        def collect_projects(self):
                """
                Fill the list self.all_projects with project objects
                Fill the list of build targets
                """
                self.collect_targets()
                #self.add_aliases()
                #self.collect_dirs()
                default_project = getattr(self, 'default_project', None)
                def sortfun(x):
                        if x.name == default_project:
                                return ''
                        return getattr(x, 'path', None) and x.path.abspath() or x.name
                self.all_projects.sort(key=sortfun)

        def write_files(self):
                """
                Write the project and solution files from the data collected
                so far. It is unlikely that you will want to change this
                """
                for p in self.all_projects:
                        p.write()

                # and finally write the solution file
                node = self.get_solution_node()
                node.parent.mkdir()
                Logs.warn('Creating %r', node)
                #a = dir(self.root)
                #for b in a:
                #        print b
                #print self.group_names
                #print "Hallo2:   ",self.root.listdir()
                #print getattr(self, 'codelite_solution_name', None)
                template1 = compile_template(SOLUTION_TEMPLATE)
                sln_str = template1(self)
                sln_str = rm_blank_lines(sln_str)
                node.stealth_write(sln_str)

        def get_solution_node(self):
                """
                The solution filename is required when writing the .vcproj files
                return self.solution_node and if it does not exist, make one
                """
                try:
                        return self.solution_node
                except:
                        pass

                codelite_solution_name = getattr(self, 'codelite_solution_name', None)
                if not codelite_solution_name:
                        codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace'
                        setattr(self, 'codelite_solution_name', codelite_solution_name)
                if os.path.isabs(codelite_solution_name):
                        self.solution_node = self.root.make_node(codelite_solution_name)
                else:
                        self.solution_node = self.srcnode.make_node(codelite_solution_name)
                return self.solution_node

        def project_configurations(self):
                """
                Helper that returns all the pairs (config,platform)
                """
                ret = []
                for c in self.configurations:
                        for p in self.platforms:
                                ret.append((c, p))
                return ret

        def collect_targets(self):
                """
                Process the list of task generators
                """
                for g in self.groups:
                        for tg in g:
                                if not isinstance(tg, TaskGen.task_gen):
                                        continue

                                if not hasattr(tg, 'codelite_includes'):
                                        tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', []))
                                tg.post()
                                if not getattr(tg, 'link_task', None):
                                        continue

                                p = self.vsnode_target(self, tg)
                                p.collect_source() # delegate this processing
                                p.collect_properties()                               
                                self.all_projects.append(p)

        def add_aliases(self):
                """
                Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7
                We also add an alias for "make install" (disabled by default)
                """
                base = getattr(self, 'projects_dir', None) or self.tg.path

                node_project = base.make_node('build_all_projects' + self.project_extension) # Node
                p_build = self.vsnode_build_all(self, node_project)
                p_build.collect_properties()
                self.all_projects.append(p_build)

                node_project = base.make_node('install_all_projects' + self.project_extension) # Node
                p_install = self.vsnode_install_all(self, node_project)
                p_install.collect_properties()
                self.all_projects.append(p_install)

                node_project = base.make_node('project_view' + self.project_extension) # Node
                p_view = self.vsnode_project_view(self, node_project)
                p_view.collect_source()
                p_view.collect_properties()
                self.all_projects.append(p_view)

                n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases")
                p_build.parent = p_install.parent = p_view.parent = n
                self.all_projects.append(n)

        def collect_dirs(self):
                """
                Create the folder structure in the CodeLite project view
                """
                seen = {}
                def make_parents(proj):
                        # look at a project, try to make a parent
                        if getattr(proj, 'parent', None):
                                # aliases already have parents
                                return
                        x = proj.iter_path
                        if x in seen:
                                proj.parent = seen[x]
                                return

                        # There is not vsnode_vsdir for x.
                        # So create a project representing the folder "x"
                        n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name)
                        n.iter_path = x.parent
                        self.all_projects.append(n)

                        # recurse up to the project directory
                        if x.height() > self.srcnode.height() + 1:
                                make_parents(n)

                for p in self.all_projects[:]: # iterate over a copy of all projects
                        if not getattr(p, 'tg', None):
                                # but only projects that have a task generator
                                continue

                        # make a folder for each task generator
                        p.iter_path = p.tg.path
                        make_parents(p)