This is a vocabulary for describing a position in time and the speed of time passage, in both real and musical terms.
In addition to real time (based on seconds), two units of time are used: frames and beats. A frame is a numbered quantum of time. Frame time is related to real-time by the frame rate or sample rate, framesPerSecond. A beat is a single pulse of musical time. Beat time is related to real-time by the tempo, beatsPerMinute.
Musical time additionally has a meter which describes passage of time in terms of musical bars. A bar is a higher level grouping of beats. The meter describes how many beats are in one bar.
Index
Classes
Rate
ClassLabel | Rate |
---|---|
Subclass of | Position |
In domain of | beatUnit |
beatsPerBar | |
beatsPerMinute | |
framesPerSecond | |
speed |
The rate of passage of time.
The rate of passage of time in terms of one unit with respect to another.
Properties
barBeat
PropertyLabel | beat within bar |
---|---|
Domain | Time |
Range | xsd:float |
Type | Datatype Property |
The beat number within the bar, from 0 to beatsPerBar.
beatUnit
PropertyLabel | beat unit |
---|---|
Domain | Rate |
Range | xsd:nonNegativeInteger |
Type | Datatype Property |
The note value that counts as one beat.
Beat unit, the note value that counts as one beat. This is the bottom number in a time signature: 2 for half note, 4 for quarter note, and so on.
beatsPerBar
PropertybeatsPerMinute
Propertyframe
PropertyframesPerSecond
Propertyspeed
PropertyLabel | speed |
---|---|
Domain | Rate |
Range | xsd:float |
Type | Datatype Property |
The rate of the progress of time as a fraction of normal speed.
The rate of the progress of time as a fraction of normal speed. For example, a rate of 0.0 is stopped, 1.0 is rolling at normal speed, 0.5 is rolling at half speed, -1.0 is reverse, and so on.
A point in time and/or the speed at which time is passing.
A point in time and/or the speed at which time is passing. A position is both a point and a speed, which precisely defines a time within a timeline.